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class_name CookingSystem extends Node;
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const CookingGame = preload("res://scripts/Cooking/CookingGame.gd");
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var game:CookingGame = null;
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func getSystems():
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return get_tree().current_scene.get_node("Systems");
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func setCookingGame(game:CookingGame):
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self.game = game;
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print("CookingSystem: CookingGame set");
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