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class_name RootScene extends Node3D
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const Systems = preload("res://scripts/System/Systems.gd");
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const SceneSystem = preload("res://scripts/System/SceneSystem.gd");
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var systems:Systems;
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func _ready() -> void:
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print("Game started");
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systems = $Systems;
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systems.SCENE.setScene(SceneSystem.DawnScene.OVERWORLD);
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