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class_name Quest
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const QuestObjective = preload("res://scripts/Quest/Objective/QuestObjective.gd");
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enum QuestState {
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NOT_STARTED,
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ACTIVE,
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INACTIVE,
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FINISHED
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};
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var questName:String;
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var questState:QuestState = QuestState.NOT_STARTED;
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var objectives:Array[QuestObjective] = [];
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var currentObjective = -1;
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func _init(
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questName:String,
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objectives:Array[QuestObjective]
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) -> void:
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self.questName = questName;
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self.objectives = objectives;
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func getState() -> QuestState:
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return questState;
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func start():
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print("Starting quest: " + questName);
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questState = QuestState.ACTIVE;
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currentObjective = 0;
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func nextObjective():
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currentObjective = currentObjective + 1;
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if currentObjective >= objectives.size():
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questState = QuestState.FINISHED;
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return null;
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return objectives[currentObjective];
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