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class_name OverworldEntityEvent extends "res://scripts/Cutscene/CutsceneEvent.gd"
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const OverworldEntity = preload("res://scripts/Entities/OverworldEntity.gd");
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var entity:OverworldEntity;
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func _init(
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entity:OverworldEntity,
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) -> void:
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super._init();
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self.entity = entity;
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