Refactoring
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@@ -1,4 +1,5 @@
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class_name Entity extends CharacterBody3D
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const ConversationElement = preload("res://ConversationElement.gd")
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enum MovementType {
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NONE,
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@@ -8,11 +9,15 @@ enum MovementType {
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enum InteractType {
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NONE,
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CONVERSATION,
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};
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# Movement settings
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@export_category("Movement")
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@export var movementType:MovementType = MovementType.NONE
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# Interaction settings
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@export var interactType:InteractType = InteractType.NONE
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@export_category("Interactions")
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@export var interactType:InteractType = InteractType.NONE
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@export var conversation:Array[ConversationElement] = []
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