in-world ui textboxes
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+58
-10
@@ -1,6 +1,10 @@
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class_name VNTextbox extends PanelContainer
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class_name ChatBox extends PanelContainer
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const VN_REVEAL_TIME = 0.01
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const _DEFAULT_ANCHOR_TOP = 1.0
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const _DEFAULT_ANCHOR_RIGHT = 1.0
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const _DEFAULT_ANCHOR_BOTTOM = 1.0
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const _DEFAULT_OFFSET_TOP = -58.0
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var label:AdvancedRichText;
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var parsedOutText = ""
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@@ -12,6 +16,7 @@ var currentViewScrolled = true;
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var isSpeedupDown = false;
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var hasLetGoOfInteract:bool = true;
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var worldTarget:Node3D = null
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var isClosed:bool = false:
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get():
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@@ -19,20 +24,63 @@ var isClosed:bool = false:
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set(value):
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self.visible = !value;
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signal textboxClosing
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signal chatboxClosing
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func _ready() -> void:
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label = $MarginContainer/Label
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isClosed = true
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func _setWorldLayout(hasTarget:bool) -> void:
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if hasTarget:
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 0.0
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offset_bottom = 0.0
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custom_minimum_size = Vector2(90, 0)
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else:
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if label != null:
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label.fit_content = false
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anchor_left = 0.0
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anchor_top = _DEFAULT_ANCHOR_TOP
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anchor_right = _DEFAULT_ANCHOR_RIGHT
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anchor_bottom = _DEFAULT_ANCHOR_BOTTOM
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offset_left = 0.0
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offset_top = _DEFAULT_OFFSET_TOP
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offset_right = 0.0
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offset_bottom = 0.0
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custom_minimum_size = Vector2.ZERO
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func _updateWorldPosition() -> void:
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if worldTarget == null:
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return
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var camera:Camera3D = get_viewport().get_camera_3d()
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if camera == null:
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return
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var screenPos:Vector2 = camera.unproject_position(worldTarget.global_position + Vector3(0, 2.5, 0))
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var viewportSize:Vector2 = get_viewport().get_visible_rect().size
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position = screenPos - size * 0.5
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position.x = clamp(position.x, 0.0, viewportSize.x - size.x)
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position.y = clamp(position.y, 0.0, viewportSize.y - size.y)
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func _process(delta: float) -> void:
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if isClosed:
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return;
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_updateWorldPosition()
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# _recalcText always resets fit_content to false; re-apply so the
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# PanelContainer can grow to its content height in world-space mode.
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if worldTarget != null and !label.fit_content:
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label.fit_content = true
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if label.getFinalText() == "":
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isClosed = true;
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return;
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if Input.is_action_just_released("interact") && !hasLetGoOfInteract:
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hasLetGoOfInteract = true;
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return
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@@ -51,7 +99,7 @@ func _process(delta: float) -> void:
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else:
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# On last page
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if Input.is_action_just_released("interact") && hasLetGoOfInteract:
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textboxClosing.emit();
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chatboxClosing.emit();
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isClosed = true;
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currentViewScrolled = true
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return;
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@@ -73,15 +121,15 @@ func _process(delta: float) -> void:
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revealTimer = 0;
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label.visible_characters += 1;
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func setText(text:String) -> void:
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# Prepare textbox for scrolling
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func setText(text:String, target:Node3D = null) -> void:
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worldTarget = target
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_setWorldLayout(worldTarget != null)
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# Resets scroll
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revealTimer = 0;
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currentViewScrolled = false;
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label.startLine = 0;
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# I had a frame wait here before.
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label.text = text;
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label.visible_characters = 0;
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@@ -90,7 +138,7 @@ func setText(text:String) -> void:
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isSpeedupDown = false
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isClosed = false;
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func setTextAndWait(text:String) -> void:
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self.setText(text);
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await self.textboxClosing
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func setTextAndWait(text:String, target:Node3D = null) -> void:
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self.setText(text, target);
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await self.chatboxClosing
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await get_tree().process_frame
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@@ -4,7 +4,7 @@
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[ext_resource type="Script" uid="uid://h8lw23ypcfty" path="res://ui/component/VNTextbox.gd" id="2_uo1gm"]
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[ext_resource type="Script" uid="uid://bjj6upgk1uvxd" path="res://ui/component/advancedrichtext/AdvancedRichText.gd" id="3_m60k3"]
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[node name="VNTextbox" type="PanelContainer"]
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[node name="ChatBox" type="PanelContainer"]
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clip_contents = true
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anchors_preset = 12
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anchor_top = 1.0
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@@ -0,0 +1,62 @@
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class_name WorldChatBox extends PanelContainer
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enum Mode { ADVANCEABLE, TIMED }
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const SCENE = preload("res://ui/component/WorldChatBox.tscn")
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signal chatboxClosed
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var mode:Mode = Mode.TIMED
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var worldTarget:Node3D = null
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var _timer:float = 0.0
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var _label:Label
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func _ready() -> void:
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_label = $MarginContainer/Label
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UI.addChatBox(self)
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visible = false
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func showTimed(text:String, duration:float) -> void:
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mode = Mode.TIMED
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_timer = duration
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_label.text = text
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visible = true
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func showAdvanceable(text:String) -> void:
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mode = Mode.ADVANCEABLE
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_label.text = text
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visible = true
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func showAndWait(text:String) -> void:
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showAdvanceable(text)
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await chatboxClosed
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func close() -> void:
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UI.removeChatBox(self)
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chatboxClosed.emit()
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queue_free()
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func _updateWorldPosition() -> void:
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if worldTarget == null:
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return
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var camera:Camera3D = get_viewport().get_camera_3d()
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if camera == null:
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return
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var screenPos:Vector2 = camera.unproject_position(worldTarget.global_position + Vector3(0, 2.5, 0))
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var viewportSize:Vector2 = get_viewport().get_visible_rect().size
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position = screenPos - size * 0.5
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position.x = clamp(position.x, 0.0, viewportSize.x - size.x)
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position.y = clamp(position.y, 0.0, viewportSize.y - size.y)
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func _process(delta:float) -> void:
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if !visible:
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return
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_updateWorldPosition()
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match mode:
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Mode.TIMED:
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_timer -= delta
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if _timer <= 0.0:
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close()
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Mode.ADVANCEABLE:
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if Input.is_action_just_pressed("interact"):
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close()
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@@ -0,0 +1 @@
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uid://m1keb2pw8bqq
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@@ -0,0 +1,21 @@
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Theme" uid="uid://dm7ee4aqjr2dl" path="res://ui/UI Theme.tres" id="1_wx4lp"]
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[ext_resource type="Script" path="res://ui/component/WorldChatBox.gd" id="2_wcb"]
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[node name="WorldChatBox" type="PanelContainer"]
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custom_minimum_size = Vector2(90, 0)
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mouse_filter = 2
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theme = ExtResource("1_wx4lp")
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script = ExtResource("2_wcb")
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[node name="MarginContainer" type="MarginContainer" parent="."]
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layout_mode = 2
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theme_override_constants/margin_left = 5
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theme_override_constants/margin_top = 3
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theme_override_constants/margin_right = 5
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theme_override_constants/margin_bottom = 3
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[node name="Label" type="Label" parent="MarginContainer"]
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layout_mode = 2
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autowrap_mode = 3
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