Made extra events more generic.

This commit is contained in:
2025-05-06 11:41:55 -05:00
parent a3c2c65735
commit b0d9106772
5 changed files with 62 additions and 60 deletions

View File

@@ -5,64 +5,41 @@ class_name EventConversation extends "res://scripts/Events/Flow/EventGroup.gd"
@export var entities:Array[OverworldEntity] = []
@export var includeInteractee:bool = true
@export var includeInteractor:bool = true
var extraEvents:Array[Event] = []
@export var pauseInteractee:bool = true
@export var pauseInteractor:bool = true
@export var turnInteractee:bool = true
@export var turnInteractor:bool = true
func start() -> void:
# Turn events
if interactee != null && interactor != null:
if includeInteractee:
var turninteractee = EventEntityTurn.new()
turninteractee.entity = interactee
turninteractee.direction = interactee.getDirectionToFace(interactor.position)
self.add_child(turninteractee)
extraEvents.append(turninteractee)
self.move_child(turninteractee, 0)
if pauseInteractee && turnInteractee:
var turn = EventEntityTurn.new()
turn.entity = interactee
turn.direction = interactee.getDirectionToFace(interactor.position)
addExtraEvent(turn, 0)
if includeInteractor:
var turninteractor = EventEntityTurn.new()
turninteractor.entity = interactor
turninteractor.direction = interactor.getDirectionToFace(interactee.position)
self.add_child(turninteractor)
extraEvents.append(turninteractor)
self.move_child(turninteractor, 0)
if pauseInteractor && turnInteractor:
var turn = EventEntityTurn.new()
turn.entity = interactor
turn.direction = interactor.getDirectionToFace(interactee.position)
addExtraEvent(turn, 0)
# Create start pause event
var startPause = EventPause.new()
startPause.pauseType = startPauseType
startPause.entities = entities
self.add_child(startPause)
extraEvents.append(startPause)
self.move_child(startPause, 0)
startPause.includeInteractee = pauseInteractee
startPause.includeInteractor = pauseInteractor
addExtraEvent(startPause, 0)
# Create end pause event.
var endPause = EventPause.new()
endPause.pauseType = endPauseType
endPause.entities = entities
self.add_child(endPause)
extraEvents.append(endPause)
self.move_child(endPause, get_child_count() - 1)
endPause.includeInteractee = pauseInteractee
endPause.includeInteractor = pauseInteractor
addExtraEvent(endPause, -1)
# Pass off to event group
super.start()
func reset() -> void:
# Let event group reset normally
super.reset()
# Remove the events we created.
cleanupExtraEvents()
func end() -> void:
# Let event group end normally
super.end()
# Remove the events we created.
cleanupExtraEvents()
func cleanupExtraEvents():
for event in extraEvents:
event.queue_free()
extraEvents = []
super.start()

View File

@@ -1,7 +1,7 @@
class_name EventTextbox extends "res://scripts/Events/Event.gd"
# @export var text:Array[String] = [ "Hello Text" ];
@export var text:String = "Hello Text"
@export_multiline var text:String = "Hello Text"
func start() -> void:
super.start()

View File

@@ -57,17 +57,19 @@ func isDone() -> bool:
return false
func end() -> void:
super.end()
for child in childEvents:
if child.ended || !child.started:
continue
child.end()
# Send to the parent to end the extra events
super.end()
func reset() -> void:
super.reset()
childIndex = -1
for child in childEvents:
child.reset()
# Send to the parent to reset the extra events
super.reset()
func startChild(child:Event) -> void:
# Inherits some properties from this event.

View File

@@ -1,14 +1,18 @@
class_name EventWithChildren extends "res://scripts/Events/Event.gd"
var childEvents:Array[Event] = []
var extraEvents:Array[Event] = []
func _init() -> void:
super._init()
# _updateChildEvents()
# self.child_entered_tree.connect(onChildEntered)
# self.child_exiting_tree.connect(onChildExited)
# self.child_order_changed.connect(onChildOrderChanged)
func start():
super.start()
_updateChildEvents()
_updateChildEvents()
self.child_entered_tree.connect(onChildEntered)
self.child_exiting_tree.connect(onChildExited)
self.child_order_changed.connect(onChildOrderChanged)
func _updateChildEvents() -> void:
childEvents = []
@@ -24,3 +28,26 @@ func onChildExited(child:Node) -> void:
func onChildOrderChanged() -> void:
_updateChildEvents()
func reset() -> void:
super.reset()
_cleanupExtraEvents()
func end() -> void:
super.end()
_cleanupExtraEvents()
func _cleanupExtraEvents():
for event in extraEvents:
remove_child(event)
event.queue_free()
extraEvents = []
_updateChildEvents()
func addExtraEvent(child:Event, position:int) -> void:
assert(started == false || ended == true)
# Add the child to the extra events list
extraEvents.append(child)
add_child(child)
move_child(child, position)
_updateChildEvents()