Almost fixed entities
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@@ -9,8 +9,8 @@ const PauseSystem = preload("res://scripts/Singleton/Pause.gd")
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func start() -> void:
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var ents:Array[Entity] = entities
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if interactor != null and includeInteractor:
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ents.append(interactor)
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if interactee != null and includeInteractee:
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ents.append(interactee)
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if interactor && includeInteractor && interactor.entity:
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ents.append(interactor.entity)
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if interactee && includeInteractee && interactee.entity:
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ents.append(interactee.entity)
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PAUSE.pause(pauseType, ents)
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