Almost fixed entities
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@@ -2,11 +2,10 @@ class_name Event extends Node
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const Entity = preload("res://scripts/Entity/Entity.gd");
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var started:bool = false;
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var ended:bool = false;
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var interactor:Entity = null
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var interactee:Entity = null
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var interactor:EntityInteractor = null
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var interactee:EntityInteractable = null
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# Godot Methods
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func _init() -> void:
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@@ -43,8 +42,8 @@ func reset() -> void:
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interactee = null
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func onEntityInteract(
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interactor:Entity,
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interactee:Entity
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interactor:EntityInteractor,
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interactee:EntityInteractable
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) -> void:
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self.reset()
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self.interactor = interactor
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