Almost fixed entities
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@@ -1,6 +1,6 @@
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class_name EventEntityTurn extends "res://scripts/Event/Event.gd"
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@export var entity:Entity = null
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@export var entity:EntityDirection = null
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@export var direction:EntityDirection.Direction = EntityDirection.Direction.SOUTH
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func start():
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@@ -2,11 +2,10 @@ class_name Event extends Node
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const Entity = preload("res://scripts/Entity/Entity.gd");
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var started:bool = false;
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var ended:bool = false;
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var interactor:Entity = null
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var interactee:Entity = null
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var interactor:EntityInteractor = null
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var interactee:EntityInteractable = null
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# Godot Methods
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func _init() -> void:
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@@ -43,8 +42,8 @@ func reset() -> void:
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interactee = null
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func onEntityInteract(
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interactor:Entity,
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interactee:Entity
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interactor:EntityInteractor,
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interactee:EntityInteractable
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) -> void:
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self.reset()
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self.interactor = interactor
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@@ -12,34 +12,39 @@ class_name EventConversation extends "res://scripts/Event/Flow/EventGroup.gd"
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func start() -> void:
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# Turn events
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if interactee != null && interactor != null:
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if pauseInteractee && turnInteractee:
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if interactee && interactor:
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if turnInteractee && interactee.entityDirection && interactor.characterBody:
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var turn = EventEntityTurn.new()
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turn.entity = interactee
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turn.direction = interactee.getDirectionToFace(interactor.position)
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turn.entity = interactee.entityDirection
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turn.direction = turn.entity.getDirectionToFace(interactor.characterBody.position)
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addExtraEvent(turn, 0)
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if pauseInteractor && turnInteractor:
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if turnInteractor && interactor.entityDirection && interactee.characterBody:
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var turn = EventEntityTurn.new()
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turn.entity = interactor
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turn.direction = interactor.getDirectionToFace(interactee.position)
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turn.entity = interactor.entityDirection
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turn.direction = turn.entity.getDirectionToFace(interactee.characterBody.position)
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addExtraEvent(turn, 0)
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# Create start pause event
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var startPause = EventPause.new()
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startPause.pauseType = startPauseType
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startPause.entities = entities
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startPause.includeInteractee = pauseInteractee
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startPause.includeInteractor = pauseInteractor
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addExtraEvent(startPause, 0)
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if (pauseInteractee && interactee.entity) || (pauseInteractor && interactor.entity):
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var startPause = EventPause.new()
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startPause.pauseType = startPauseType
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startPause.entities = entities
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if pauseInteractee && interactee.entity:
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startPause.includeInteractee = pauseInteractee
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if pauseInteractor && interactor.entity:
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startPause.includeInteractor = pauseInteractor
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addExtraEvent(startPause, 0)
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# Create end pause event.
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var endPause = EventPause.new()
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endPause.pauseType = endPauseType
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endPause.entities = entities
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endPause.includeInteractee = pauseInteractee
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endPause.includeInteractor = pauseInteractor
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addExtraEvent(endPause, -1)
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# Create end pause event.
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var endPause = EventPause.new()
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endPause.pauseType = endPauseType
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endPause.entities = entities
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if pauseInteractee && interactee.entity:
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endPause.includeInteractee = pauseInteractee
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if pauseInteractor && interactor.entity:
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endPause.includeInteractor = pauseInteractor
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addExtraEvent(endPause, -1)
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# Pass off to event group
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super.start()
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super.start()
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@@ -9,8 +9,8 @@ const PauseSystem = preload("res://scripts/Singleton/Pause.gd")
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func start() -> void:
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var ents:Array[Entity] = entities
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if interactor != null and includeInteractor:
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ents.append(interactor)
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if interactee != null and includeInteractee:
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ents.append(interactee)
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if interactor && includeInteractor && interactor.entity:
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ents.append(interactor.entity)
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if interactee && includeInteractee && interactee.entity:
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ents.append(interactee.entity)
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PAUSE.pause(pauseType, ents)
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