Almost fixed entities
This commit is contained in:
@@ -1,27 +1 @@
|
||||
class_name Rosa extends CharacterBody3D
|
||||
|
||||
|
||||
|
||||
# var interactRange = 0.7;
|
||||
|
||||
# func updateOverworldLogic(delta) -> void:
|
||||
# # Check if interact button is pressed
|
||||
# if(Input.is_action_just_pressed("interact")):
|
||||
# var rayDirection = getDirectionVector();
|
||||
# # cast ray
|
||||
|
||||
# var query = PhysicsRayQueryParameters3D.create(
|
||||
# position,
|
||||
# position + (rayDirection * interactRange)
|
||||
# )
|
||||
# query.collide_with_areas = true
|
||||
# query.exclude = [self]
|
||||
|
||||
# var result = get_world_3d().direct_space_state.intersect_ray(query)
|
||||
# if result and result.collider:
|
||||
# var collider = result.collider
|
||||
# if(collider.has_method("interact")):
|
||||
# collider.interact(self)
|
||||
|
||||
# if Input.is_action_just_pressed("pause"):
|
||||
# PAUSE.playerPauseToggle();
|
||||
|
Reference in New Issue
Block a user