Battle System base
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11
scripts/System/BattleSystem.gd
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11
scripts/System/BattleSystem.gd
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class_name BattleSystem extends Node
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const Battle = preload("res://scripts/Battle/Battle.gd");
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var battle:Battle = null;
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func getSystems():
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return get_tree().current_scene.get_node("Systems");
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func startBattle(battle:Battle) -> void:
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print("start battle");
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self.battle = battle;
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