Battle System base

This commit is contained in:
2025-01-09 18:57:17 -06:00
parent 432d58ae0b
commit 9f8e3b34ea
9 changed files with 99 additions and 17 deletions

View File

@@ -3,22 +3,15 @@ const OverworldEntity = preload("res://scripts/Entities/OverworldEntity.gd");
const TextboxEvent = preload("res://scripts/Cutscene/Event/VisualNovel/TextboxEvent.gd");
const PauseEvent = preload("res://scripts/Cutscene/Event/CutscenePauseEvent.gd");
const OverworldChangeDirectionEvent = preload("res://scripts/Cutscene/Event/Entity/OverworldChangeDirectionEvent.gd");
const BattleStartEvent = preload("res://scripts/Cutscene/Battle/BattleStartEvent.gd");
var speaker:OverworldEntity;
var interacted:OverworldEntity;
var battle:Battle = null;
func _init(speaker:OverworldEntity, interacted:OverworldEntity ) -> void:
self.speaker = speaker;
self.interacted = interacted;
battle = Battle.new();
pass
func setupCutscene() -> void:
var dirSpeaker = speaker.getDirectionToFace(interacted.position);
var dirInteracted = interacted.getDirectionToFace(speaker.position);
add([
OverworldChangeDirectionEvent.new(speaker, dirSpeaker),
OverworldChangeDirectionEvent.new(interacted, dirInteracted),
PauseEvent.new(PauseSystem.PauseType.ENTITY_PAUSED, [ speaker, interacted ]),
TextboxEvent.new("brother moment"),
PauseEvent.new(PauseSystem.PauseType.NOT_PAUSED)
BattleStartEvent.new(battle),
]);