Battle System base
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@@ -14,5 +14,4 @@ func start() -> void:
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func end() -> void:
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self.cutsceneNext.setupCutscene();
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self.cutsceneNext.start();
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var systems = get_tree().current_scene.get_node("Systems") as Systems;
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systems.CUTSCENE.setCurrentCutscene(self.cutsceneNext);
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getSystems().CUTSCENE.setCurrentCutscene(self.cutsceneNext);
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