Battle System base
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11
scripts/Cutscene/Battle/BattleStartEvent.gd
Normal file
11
scripts/Cutscene/Battle/BattleStartEvent.gd
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@@ -0,0 +1,11 @@
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class_name BattleStartEvent extends "res://scripts/Cutscene/CutsceneEvent.gd"
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var battle:Battle;
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func _init(battle:Battle):
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super._init();
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self.battle = battle;
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func start() -> void:
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super.start();
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getSystems().BATTLE.startBattle(self.battle);
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@@ -14,5 +14,4 @@ func start() -> void:
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func end() -> void:
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self.cutsceneNext.setupCutscene();
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self.cutsceneNext.start();
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var systems = get_tree().current_scene.get_node("Systems") as Systems;
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systems.CUTSCENE.setCurrentCutscene(self.cutsceneNext);
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getSystems().CUTSCENE.setCurrentCutscene(self.cutsceneNext);
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@@ -3,22 +3,15 @@ const OverworldEntity = preload("res://scripts/Entities/OverworldEntity.gd");
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const TextboxEvent = preload("res://scripts/Cutscene/Event/VisualNovel/TextboxEvent.gd");
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const PauseEvent = preload("res://scripts/Cutscene/Event/CutscenePauseEvent.gd");
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const OverworldChangeDirectionEvent = preload("res://scripts/Cutscene/Event/Entity/OverworldChangeDirectionEvent.gd");
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const BattleStartEvent = preload("res://scripts/Cutscene/Battle/BattleStartEvent.gd");
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var speaker:OverworldEntity;
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var interacted:OverworldEntity;
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var battle:Battle = null;
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func _init(speaker:OverworldEntity, interacted:OverworldEntity ) -> void:
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self.speaker = speaker;
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self.interacted = interacted;
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battle = Battle.new();
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pass
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func setupCutscene() -> void:
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var dirSpeaker = speaker.getDirectionToFace(interacted.position);
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var dirInteracted = interacted.getDirectionToFace(speaker.position);
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add([
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OverworldChangeDirectionEvent.new(speaker, dirSpeaker),
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OverworldChangeDirectionEvent.new(interacted, dirInteracted),
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PauseEvent.new(PauseSystem.PauseType.ENTITY_PAUSED, [ speaker, interacted ]),
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TextboxEvent.new("brother moment"),
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PauseEvent.new(PauseSystem.PauseType.NOT_PAUSED)
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BattleStartEvent.new(battle),
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]);
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