Transition
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@@ -1,6 +1,7 @@
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class_name PlayerInteraction extends Node
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@export var interactableArea:Area3D
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@export var player:CharacterBody3D
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func canInteract() -> bool:
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if PAUSE.isMovementPaused():
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@@ -26,4 +27,4 @@ func _process(delta: float) -> void:
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if !interactable:
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return
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interactable.interactEvent.emit()
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interactable.interactEvent.emit(player)
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@@ -5,9 +5,6 @@ const SPEED = 8.0
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@export var player:CharacterBody3D
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func _ready() -> void:
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player = get_parent().get_parent()
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func canMove() -> bool:
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if PAUSE.isMovementPaused():
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return false
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