Initial
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50
scripts/RosaController.gd
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50
scripts/RosaController.gd
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extends "res://scripts/OverworldEntity.gd"
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var interactRange = 22;
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func updateOverworldLogic(delta) -> void:
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# Check if interact button is pressed
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if(Input.is_action_just_pressed("interact")):
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var rayDirection = getDirectionVector();
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# cast ray
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var query = PhysicsRayQueryParameters3D.create(
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position,
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position + (rayDirection * interactRange)
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)
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query.collide_with_areas = true
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query.exclude = [self]
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var result = get_world_3d().direct_space_state.intersect_ray(query)
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if result and result.collider:
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var collider = result.collider
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if(collider.has_method("interact")):
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collider.interact(self)
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func updateMovement(delta) -> void:
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# User movement
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var dir:Vector2 = Input.get_vector("left", "right", "up", "down");
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if(dir.x != 0 or dir.y != 0):
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velocity.x = dir.x * speed * delta;
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velocity.z = dir.y * speed * delta;
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# Update direction
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if(dir.x > 0):
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if(
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dir.y == 0 or
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(dir.y < 0 and direction == Direction.SOUTH) or
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(dir.y > 0 and direction == Direction.NORTH)
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):
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direction = Direction.EAST;
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elif (dir.x < 0):
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if(
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dir.y == 0 or
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(dir.y < 0 and direction == Direction.SOUTH) or
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(dir.y > 0 and direction == Direction.NORTH)
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):
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direction = Direction.WEST;
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elif (dir.y > 0):
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direction = Direction.SOUTH;
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elif (dir.y < 0):
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direction = Direction.NORTH;
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pass
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