Quest events
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28
scripts/Event/Trigger/EventQuestAllObjectivesComplete.gd
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28
scripts/Event/Trigger/EventQuestAllObjectivesComplete.gd
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class_name EventQuestAllObjectivesComplete extends "res://scripts/Event/Flow/EventGroup.gd"
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@export var questKey:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST
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@export var triggerMultipleTimes: bool = false
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func _enter_tree() -> void:
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QUEST.questUpdated.connect(onQuestUpdated)
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func _exit_tree() -> void:
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QUEST.questUpdated.disconnect(onQuestUpdated)
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func onQuestUpdated(quest:Quest) -> void:
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if self.ended:
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if !self.triggerMultipleTimes:
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return
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self.reset()
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if quest.questKey != self.questKey:
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return
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if !quest.isStarted():
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return
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for objective in quest.objectives:
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if !objective.isCompleted():
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return
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self.start()
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