Quest events
This commit is contained in:
70
scripts/Event/Condition/EventIfQuestObjective.gd
Normal file
70
scripts/Event/Condition/EventIfQuestObjective.gd
Normal file
@@ -0,0 +1,70 @@
|
||||
class_name EventIfQuestObjective extends "res://scripts/Event/Condition/EventIf.gd"
|
||||
|
||||
enum Type {
|
||||
ANY_OF_OBJECTIVES_COMPLETED,
|
||||
ALL_OF_OBJECTIVES_COMPLETED,
|
||||
ANY_OF_OBJECTIVES_NOT_COMPLETED,
|
||||
ALL_OF_OBJECTIVES_NOT_COMPLETED,
|
||||
SPECIFIC_OBJECTIVE_COMPLETED,
|
||||
SPECIFIC_OBJECTIVE_NOT_COMPLETED,
|
||||
}
|
||||
|
||||
@export var questKey:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST
|
||||
@export var type:Type = Type.ALL_OF_OBJECTIVES_COMPLETED
|
||||
@export var objective:int = 0
|
||||
@export var triggerMultipleTimes: bool = false
|
||||
|
||||
func _enter_tree() -> void:
|
||||
QUEST.questUpdated.connect(onQuestUpdated)
|
||||
|
||||
func _exit_tree() -> void:
|
||||
QUEST.questUpdated.disconnect(onQuestUpdated)
|
||||
|
||||
func onQuestUpdated(quest:Quest) -> void:
|
||||
if self.ended:
|
||||
if !self.triggerMultipleTimes:
|
||||
return
|
||||
self.reset()
|
||||
|
||||
if quest.questKey != self.questKey:
|
||||
return
|
||||
|
||||
if !quest.isStarted():
|
||||
return
|
||||
|
||||
match type:
|
||||
Type.ANY_OF_OBJECTIVES_COMPLETED:
|
||||
for objective in quest.objecitves:
|
||||
if !objective.isCompleted():
|
||||
continue
|
||||
self.start()
|
||||
return
|
||||
|
||||
Type.ALL_OF_OBJECTIVES_COMPLETED:
|
||||
for objective in quest.objectives:
|
||||
if !objective.isCompleted():
|
||||
return
|
||||
self.start()
|
||||
|
||||
Type.ANY_OF_OBJECTIVES_NOT_COMPLETED:
|
||||
for objective in quest.objectives:
|
||||
if objective.isCompleted():
|
||||
continue
|
||||
self.start()
|
||||
return
|
||||
|
||||
Type.ALL_OF_OBJECTIVES_NOT_COMPLETED:
|
||||
for objective in quest.objectives:
|
||||
if objective.isCompleted():
|
||||
return
|
||||
self.start()
|
||||
|
||||
Type.SPECIFIC_OBJECTIVE_COMPLETED:
|
||||
if quest.objectives[objective].isCompleted():
|
||||
self.start()
|
||||
return
|
||||
|
||||
Type.SPECIFIC_OBJECTIVE_NOT_COMPLETED:
|
||||
if quest.objectives[objective].isCompleted():
|
||||
return
|
||||
self.start()
|
1
scripts/Event/Condition/EventIfQuestObjective.gd.uid
Normal file
1
scripts/Event/Condition/EventIfQuestObjective.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cvrib7pjlip8g
|
@@ -48,11 +48,6 @@ func start() -> void:
|
||||
textboxEvent.count = quantity
|
||||
conversationEvent.addChildEvent(textboxEvent)
|
||||
|
||||
conversationEvent.eventEnded.connect(func():
|
||||
# Reward the item
|
||||
rewardItem()
|
||||
)
|
||||
|
||||
# Begin processing
|
||||
super.start()
|
||||
startChild(conversationEvent)
|
||||
@@ -69,6 +64,7 @@ func isDone() -> bool:
|
||||
return conversationEvent.isDone()
|
||||
|
||||
func end() -> void:
|
||||
rewardItem()
|
||||
if removeNode:
|
||||
var parent = removeNode.get_parent()
|
||||
if parent:
|
||||
|
28
scripts/Event/Trigger/EventQuestAllObjectivesComplete.gd
Normal file
28
scripts/Event/Trigger/EventQuestAllObjectivesComplete.gd
Normal file
@@ -0,0 +1,28 @@
|
||||
class_name EventQuestAllObjectivesComplete extends "res://scripts/Event/Flow/EventGroup.gd"
|
||||
|
||||
@export var questKey:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST
|
||||
@export var triggerMultipleTimes: bool = false
|
||||
|
||||
func _enter_tree() -> void:
|
||||
QUEST.questUpdated.connect(onQuestUpdated)
|
||||
|
||||
func _exit_tree() -> void:
|
||||
QUEST.questUpdated.disconnect(onQuestUpdated)
|
||||
|
||||
func onQuestUpdated(quest:Quest) -> void:
|
||||
if self.ended:
|
||||
if !self.triggerMultipleTimes:
|
||||
return
|
||||
self.reset()
|
||||
|
||||
if quest.questKey != self.questKey:
|
||||
return
|
||||
|
||||
if !quest.isStarted():
|
||||
return
|
||||
|
||||
for objective in quest.objectives:
|
||||
if !objective.isCompleted():
|
||||
return
|
||||
|
||||
self.start()
|
@@ -0,0 +1 @@
|
||||
uid://ck0vs0awnc4n2
|
@@ -4,15 +4,11 @@ class_name EventQuestObjectiveComplete extends "res://scripts/Event/Flow/EventGr
|
||||
@export var quest:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST
|
||||
@export var objectiveIndex:int = 0
|
||||
|
||||
var hasTriggered:bool = false
|
||||
|
||||
func _enter_tree() -> void:
|
||||
QUEST.questUpdated.connect(onQuestUpdated)
|
||||
pass
|
||||
|
||||
func _exit_tree() -> void:
|
||||
QUEST.questUpdated.disconnect(onQuestUpdated)
|
||||
pass
|
||||
|
||||
func onQuestUpdated(quest:Quest) -> void:
|
||||
if self.ended:
|
||||
@@ -25,7 +21,4 @@ func onQuestUpdated(quest:Quest) -> void:
|
||||
|
||||
if !quest.objectives[objectiveIndex].isCompleted():
|
||||
return
|
||||
|
||||
print("onObjectiveCompleted: %s" % quest.questKey)
|
||||
self.start()
|
||||
pass
|
||||
self.start()
|
Reference in New Issue
Block a user