Cursor example

This commit is contained in:
2026-01-17 18:03:59 -06:00
parent 8d53daace2
commit 8e0ab72185
5 changed files with 50 additions and 9 deletions

View File

@@ -1,6 +1,8 @@
class_name BattleScene extends Node3D
@export var actionBox:ActionBox = null
@export var battleCursor:BattleCursor = null
@export var battleFighterScenes:Node
signal neverEmitted
@@ -35,7 +37,8 @@ func getBattleDecisions(fighters:Array[BattleFighter]) -> Array[BattleDecision]:
elif action == ActionBox.Action.ATTACK:
var targets = await _getTargets(fighter, fighter.movePrimary)
actionBox.visible = false
# Get cursor
if decision != null:
decisions.append(decision)
@@ -45,5 +48,20 @@ func getBattleDecisions(fighters:Array[BattleFighter]) -> Array[BattleDecision]:
func _getTargets(fighter:BattleFighter, move:BattleAction) -> Array[BattleFighter]:
print("Determining target")
battleCursor.visible = true
var positions:Array[BattleSingleton.BattlePosition] = []
for pos in BATTLE.BattlePosition.values():
positions.append(pos)
battleCursor.setCursors(self, positions)
await neverEmitted
return []
return []
func getFighterSceneAtPosition(pos:BattleSingleton.BattlePosition) -> BattleFighterScene:
for fighterScene in battleFighterScenes.get_children():
if !(fighterScene is BattleFighterScene):
continue
if fighterScene.battlePosition == pos:
return fighterScene
return null