cursor prep
This commit is contained in:
@@ -1,8 +1,9 @@
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[gd_scene load_steps=4 format=3 uid="uid://dy54m7dvjgqta"]
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[gd_scene load_steps=5 format=3 uid="uid://dy54m7dvjgqta"]
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[ext_resource type="PackedScene" uid="uid://d1xyb0hdf1yeh" path="res://battle/fighter/BattleFighterScene.tscn" id="1_abr1f"]
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[ext_resource type="PackedScene" uid="uid://d1xyb0hdf1yeh" path="res://battle/fighter/BattleFighterScene.tscn" id="1_abr1f"]
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[ext_resource type="Script" uid="uid://dihfp05x6pktn" path="res://battle/BattleScene.gd" id="1_acaen"]
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[ext_resource type="Script" uid="uid://dihfp05x6pktn" path="res://battle/BattleScene.gd" id="1_acaen"]
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[ext_resource type="PackedScene" uid="uid://ktmvnapibv2q" path="res://battle/ui/ActionBox.tscn" id="2_c3ndu"]
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[ext_resource type="PackedScene" uid="uid://ktmvnapibv2q" path="res://battle/ui/ActionBox.tscn" id="2_c3ndu"]
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[ext_resource type="PackedScene" uid="uid://c4knowtushjly" path="res://battle/ui/BattleCursor.tscn" id="3_7s6t6"]
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[node name="BattleScene" type="Node3D" node_paths=PackedStringArray("actionBox")]
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[node name="BattleScene" type="Node3D" node_paths=PackedStringArray("actionBox")]
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script = ExtResource("1_acaen")
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script = ExtResource("1_acaen")
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@@ -26,6 +27,9 @@ offset_right = 40.0
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offset_bottom = 12.0
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offset_bottom = 12.0
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text = "Battle"
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text = "Battle"
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[node name="BattleCursor" parent="UI" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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[node name="Fighters" type="Node" parent="."]
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[node name="Fighters" type="Node" parent="."]
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[node name="LeftTopBack" parent="Fighters" instance=ExtResource("1_abr1f")]
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[node name="LeftTopBack" parent="Fighters" instance=ExtResource("1_abr1f")]
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@@ -18,5 +18,5 @@ func perform(params:Dictionary) -> void:
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assert(params.has("targets"))
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assert(params.has("targets"))
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pass
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pass
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func canFighterUse(fighter:BattleFighter) -> bool:
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func canFighterUse(_fighter:BattleFighter) -> bool:
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return true
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return true
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11
battle/ui/BattleCursor.gd
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11
battle/ui/BattleCursor.gd
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@@ -0,0 +1,11 @@
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class_name BattleCursor extends Control
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@export var cursor:PackedScene
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func setCursors(targets:Array[BattleSingleton.BattlePosition]) -> void:
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clearCursors()
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func clearCursors() -> void:
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# Clear all children (cursors).
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for child in get_children():
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child.queue_free()
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1
battle/ui/BattleCursor.gd.uid
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1
battle/ui/BattleCursor.gd.uid
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@@ -0,0 +1 @@
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uid://cwnf5vqn3nb57
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12
battle/ui/BattleCursor.tscn
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12
battle/ui/BattleCursor.tscn
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=3 format=3 uid="uid://c4knowtushjly"]
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[ext_resource type="Script" uid="uid://cwnf5vqn3nb57" path="res://battle/ui/BattleCursor.gd" id="1_wsiei"]
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[ext_resource type="PackedScene" uid="uid://br2rs8skcn72l" path="res://battle/ui/BattleCursorCursor.tscn" id="2_6yv4v"]
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[node name="BattleCursor" type="Control"]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 11.0
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offset_bottom = 11.0
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script = ExtResource("1_wsiei")
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cursor = ExtResource("2_6yv4v")
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6
battle/ui/BattleCursorCursor.tscn
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6
battle/ui/BattleCursorCursor.tscn
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@@ -0,0 +1,6 @@
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[gd_scene format=3 uid="uid://br2rs8skcn72l"]
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[node name="Control" type="ColorRect"]
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offset_right = 8.0
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offset_bottom = 8.0
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color = Color(1, 0.478431, 1, 1)
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