cursor prep
This commit is contained in:
11
battle/ui/BattleCursor.gd
Normal file
11
battle/ui/BattleCursor.gd
Normal file
@@ -0,0 +1,11 @@
|
||||
class_name BattleCursor extends Control
|
||||
|
||||
@export var cursor:PackedScene
|
||||
|
||||
func setCursors(targets:Array[BattleSingleton.BattlePosition]) -> void:
|
||||
clearCursors()
|
||||
|
||||
func clearCursors() -> void:
|
||||
# Clear all children (cursors).
|
||||
for child in get_children():
|
||||
child.queue_free()
|
||||
1
battle/ui/BattleCursor.gd.uid
Normal file
1
battle/ui/BattleCursor.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://cwnf5vqn3nb57
|
||||
12
battle/ui/BattleCursor.tscn
Normal file
12
battle/ui/BattleCursor.tscn
Normal file
@@ -0,0 +1,12 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://c4knowtushjly"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cwnf5vqn3nb57" path="res://battle/ui/BattleCursor.gd" id="1_wsiei"]
|
||||
[ext_resource type="PackedScene" uid="uid://br2rs8skcn72l" path="res://battle/ui/BattleCursorCursor.tscn" id="2_6yv4v"]
|
||||
|
||||
[node name="BattleCursor" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 11.0
|
||||
offset_bottom = 11.0
|
||||
script = ExtResource("1_wsiei")
|
||||
cursor = ExtResource("2_6yv4v")
|
||||
6
battle/ui/BattleCursorCursor.tscn
Normal file
6
battle/ui/BattleCursorCursor.tscn
Normal file
@@ -0,0 +1,6 @@
|
||||
[gd_scene format=3 uid="uid://br2rs8skcn72l"]
|
||||
|
||||
[node name="Control" type="ColorRect"]
|
||||
offset_right = 8.0
|
||||
offset_bottom = 8.0
|
||||
color = Color(1, 0.478431, 1, 1)
|
||||
Reference in New Issue
Block a user