Player prog
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@@ -11,6 +11,8 @@ func _enter_tree() -> void:
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# SCENE.setScene(SceneSingleton.SceneType.INITIAL)
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SCENE.setScene(SceneSingleton.SceneType.BATTLE)
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# Wait a frame
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await get_tree().process_frame
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BATTLE.startBattle({
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'fighters': {
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BATTLE.BattlePosition.RIGHT_TOP_FRONT: PartySingleton.PARTY_JOHN,
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