Player prog
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@@ -3,7 +3,9 @@ class_name PartySingleton extends Node
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static var PARTY_JOHN = PartyMember.new({
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'name': "John",
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'team': BattleFighter.FighterTeam.PLAYER,
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"maxHealth": 9999999999
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"maxHealth": 9999999999,
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"movePrimary": BattleMove.MOVE_PUNCH,
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"movesMagical": [ BattleMove.MOVE_FIRE1 ],
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})
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static var BACKPACK = Inventory.new()
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