Player prog
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@@ -35,6 +35,11 @@ var luck:int
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# Equipment
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# Moves
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var movePrimary:BattleMove
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var movesMagical:Array[BattleMove] = []
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var movesAbility:Array[BattleMove] = []
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# Signals
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signal healthChanged(difference:int, crit:bool)
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signal mpChanged(difference:int)
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@@ -50,6 +55,9 @@ func _init(params:Dictionary) -> void:
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self.luck = params.get('luck', 1)
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self.team = params.get('team', FighterTeam.ENEMY)
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self.controller = params.get('controller', FighterController.PLAYER)
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self.movePrimary = params.get('movePrimary', null)
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self.movesMagical = params.get('movesMagical', [])
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self.movesAbility = params.get('movesAbility', [])
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self.health = self.maxHealth
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self.mp = self.maxMp
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@@ -33,4 +33,20 @@ static var MOVE_PUNCH = BattleMove.new({
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"power": 15,
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"accuracy": 0.95,
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"moveType": MoveType.PHYSICAL
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})
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static var MOVE_FIRE1 = BattleMove.new({
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"name": "Fire",
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"power": 25,
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"mpCost": 5,
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"accuracy": 0.9,
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"moveType": MoveType.MAGICAL
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})
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static var MOVE_HEAL1 = BattleMove.new({
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"name": "Heal",
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"power": -20,
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"mpCost": 8,
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"accuracy": 1.0,
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"moveType": MoveType.ABILITY
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})
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