Fixed UI system
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45
scripts/Event/EventConversation.gd
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45
scripts/Event/EventConversation.gd
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class_name EventConversation extends "res://scripts/Event/Flow/EventGroup.gd"
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@export var startPauseType:PauseSystem.PauseType = PauseSystem.PauseType.ENTITY_PAUSED
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@export var endPauseType:PauseSystem.PauseType = PauseSystem.PauseType.NOT_PAUSED
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@export var entities:Array[OverworldEntity] = []
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@export var pauseInteractee:bool = true
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@export var pauseInteractor:bool = true
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@export var turnInteractee:bool = true
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@export var turnInteractor:bool = true
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func start() -> void:
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# Turn events
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if interactee != null && interactor != null:
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if pauseInteractee && turnInteractee:
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var turn = EventEntityTurn.new()
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turn.entity = interactee
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turn.direction = interactee.getDirectionToFace(interactor.position)
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addExtraEvent(turn, 0)
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if pauseInteractor && turnInteractor:
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var turn = EventEntityTurn.new()
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turn.entity = interactor
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turn.direction = interactor.getDirectionToFace(interactee.position)
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addExtraEvent(turn, 0)
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# Create start pause event
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var startPause = EventPause.new()
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startPause.pauseType = startPauseType
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startPause.entities = entities
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startPause.includeInteractee = pauseInteractee
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startPause.includeInteractor = pauseInteractor
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addExtraEvent(startPause, 0)
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# Create end pause event.
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var endPause = EventPause.new()
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endPause.pauseType = endPauseType
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endPause.entities = entities
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endPause.includeInteractee = pauseInteractee
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endPause.includeInteractor = pauseInteractor
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addExtraEvent(endPause, -1)
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# Pass off to event group
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super.start()
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