Example damage label
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@@ -1,15 +1,18 @@
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[gd_scene load_steps=5 format=3 uid="uid://d1xyb0hdf1yeh"]
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[gd_scene load_steps=6 format=3 uid="uid://d1xyb0hdf1yeh"]
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[ext_resource type="Script" uid="uid://bgycdhsouwhwt" path="res://battle/fighter/BattleFighterScene.gd" id="1_veb1i"]
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[ext_resource type="SpriteFrames" uid="uid://cqqkm34a46ri6" path="res://battle/fighter/idk/green_dragon_frames.tres" id="2_e55p4"]
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[ext_resource type="PackedScene" uid="uid://baxswkivvo5rs" path="res://battle/ui/DamageLabel.tscn" id="2_lciku"]
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[sub_resource type="BoxMesh" id="BoxMesh_veb1i"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e55p4"]
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shading_mode = 0
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[node name="BattleFighterScene" type="Node3D"]
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[node name="BattleFighterScene" type="Node3D" node_paths=PackedStringArray("damageLabels")]
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script = ExtResource("1_veb1i")
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damageLabels = NodePath("Labels")
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damageLabelPreset = ExtResource("2_lciku")
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metadata/_custom_type_script = "uid://bgycdhsouwhwt"
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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@@ -18,6 +21,9 @@ mesh = SubResource("BoxMesh_veb1i")
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surface_material_override/0 = SubResource("StandardMaterial3D_e55p4")
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[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="."]
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billboard = 2
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sprite_frames = ExtResource("2_e55p4")
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animation = &"idle"
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frame_progress = 0.746159
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[node name="Labels" type="Node3D" parent="."]
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