Recipe prep
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@@ -6,4 +6,4 @@ var battle:Battle = null;
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func startBattle(battle:Battle) -> void:
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print("start battle");
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self.battle = battle;
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self.battle = battle;
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@@ -1,5 +1 @@
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extends Node
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const CookingGame = preload("res://scripts/Cooking/CookingGame.gd");
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var game:CookingGame = null;
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extends Node
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scripts/Singleton/Recipe.gd
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scripts/Singleton/Recipe.gd
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@@ -0,0 +1 @@
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class_name RecipeSystem extends Node
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scripts/Singleton/Recipe.gd.uid
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scripts/Singleton/Recipe.gd.uid
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@@ -0,0 +1 @@
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uid://j87s6jrx8unn
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