add props
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10
scripts/OverworldScene.gd
Normal file
10
scripts/OverworldScene.gd
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@@ -0,0 +1,10 @@
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class_name OverworldScene extends Node
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func _enter_tree() -> void:
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OVERWORLD.mapChanged.connect(onMapChanged)
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func _exit_tree() -> void:
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OVERWORLD.mapChanged.disconnect(onMapChanged)
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func onMapChanged() -> void:
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pass
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