Party progress
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@@ -10,8 +10,12 @@ func _ready() -> void:
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btnSettings.pressed.connect(onSettingsPressed)
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func onNewGamePressed() -> void:
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SCENE.setScene(SceneSingleton.SceneType.OVERWORLD)
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OVERWORLD.mapChange(newGameScene, "PlayerSpawnPoint")
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#SCENE.setScene(SceneSingleton.SceneType.OVERWORLD)
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#OVERWORLD.mapChange(newGameScene, "PlayerSpawnPoint")
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SCENE.setScene(SceneSingleton.SceneType.BATTLE)
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BATTLE.startBattle({
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BattleScene.BattlePosition.LEFT_TOP_BACK: PartySingleton.PARTY_JOHN,
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})
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func onSettingsPressed() -> void:
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print("Settings button pressed")
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