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15
battle/fighter/BattleFighterScene.gd
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15
battle/fighter/BattleFighterScene.gd
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class_name BattleFighterScene extends Node3D
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var fighter:BattleFighter
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func _ready() -> void:
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self.visible = false
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if fighter:
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setFighter(fighter)
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func setFighter(fighter:BattleFighter) -> void:
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print("Setting fighter: %s" % fighter)
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# Set up the visual representation of the fighter here
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self.fighter = fighter
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self.visible = true
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pass
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