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@@ -1,7 +1,63 @@
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class_name BattleFighter extends Node3D
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class_name BattleFighter
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var stats:BattleStats = null
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enum Status {
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NORMAL,
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DEAD,
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}
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func setup(stats:BattleStats) -> void:
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assert(stats != null)
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self.stats = stats
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var health:int
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var maxHealth:int
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var mp:int
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var maxMp:int
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var status:Status = Status.NORMAL
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var attack:int = 10
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var defense:int = 5
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var speed:int = 5
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var magic:int = 5
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var luck:int = 1
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func _init(
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maxHealth:int = 100,
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maxMp:int = 50,
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) -> void:
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self.maxHealth = maxHealth
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self.health = maxHealth
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self.maxMp = maxMp
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self.mp = maxMp
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func damage(amount:int) -> void:
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assert(amount > 0)
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if status == Status.DEAD:
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return
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health = max(health - amount, 0)
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if health == 0:
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status = Status.DEAD
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func heal(amount:int) -> void:
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assert(amount > 0)
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if status == Status.DEAD:
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return
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health = min(health + amount, maxHealth)
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func revive(health:int) -> void:
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assert(health > 0)
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if status != Status.DEAD:
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return
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health = min(health, maxHealth)
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status = Status.NORMAL
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self.health = health
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func mpConsume(amount:int) -> void:
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assert(amount > 0)
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mp = max(mp - amount, 0)
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func mpRestore(amount:int) -> void:
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assert(amount > 0)
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mp = min(mp + amount, maxMp)
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func isCrit() -> bool:
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# 10% chance of a crit
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var chance = 10 + min(luck * 5, 60)
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var roll = randi() % 100
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return roll < chance
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