Mostly fixed battle stuff
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@@ -1,5 +1,6 @@
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class_name BattleAction
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var handle:String
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var speedModifier:float
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var canTargetMultiple:bool
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var canTargetEnemy:bool
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@@ -7,6 +8,7 @@ var canTargetAlly:bool
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var preferAlly:bool
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func _init(params:Dictionary) -> void:
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self.handle = params["handle"]
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self.speedModifier = params.get("speedModifier", 1.0)
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self.canTargetMultiple = params.get("canTargetMultiple", false)
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self.canTargetEnemy = params.get("canTargetEnemy", true)
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