Pixelated
This commit is contained in:
BIN
fonts/IllusionBook/IllusionBook-Regular.otf
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fonts/IllusionBook/IllusionBook-Regular.otf
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fonts/IllusionBook/IllusionBook-Regular.otf.import
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fonts/IllusionBook/IllusionBook-Regular.otf.import
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[remap]
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||||||
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||||||
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importer="font_data_dynamic"
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||||||
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type="FontFile"
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||||||
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uid="uid://bnodbj3rhtd8v"
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||||||
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path="res://.godot/imported/IllusionBook-Regular.otf-a48250df46ace3f831871b997ec2974c.fontdata"
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||||||
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||||||
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[deps]
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||||||
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||||||
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source_file="res://fonts/IllusionBook/IllusionBook-Regular.otf"
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||||||
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dest_files=["res://.godot/imported/IllusionBook-Regular.otf-a48250df46ace3f831871b997ec2974c.fontdata"]
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||||||
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||||||
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[params]
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||||||
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||||||
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Rendering=null
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||||||
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antialiasing=0
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||||||
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generate_mipmaps=false
|
||||||
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disable_embedded_bitmaps=true
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||||||
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multichannel_signed_distance_field=false
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||||||
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msdf_pixel_range=8
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||||||
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msdf_size=48
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||||||
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allow_system_fallback=false
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||||||
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force_autohinter=false
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||||||
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hinting=2
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||||||
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subpixel_positioning=0
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||||||
|
keep_rounding_remainders=true
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||||||
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oversampling=0.0
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||||||
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Fallbacks=null
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||||||
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fallbacks=[]
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||||||
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Compress=null
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||||||
|
compress=true
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||||||
|
preload=[{
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||||||
|
"chars": [],
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||||||
|
"glyphs": [],
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||||||
|
"name": "New Configuration",
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||||||
|
"size": Vector2i(16, 0),
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||||||
|
&"variation_embolden": 0.0
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||||||
|
}]
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||||||
|
language_support={}
|
||||||
|
script_support={}
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||||||
|
opentype_features={}
|
95
fonts/IllusionBook/LICENSE.md
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95
fonts/IllusionBook/LICENSE.md
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@@ -0,0 +1,95 @@
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|||||||
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||||||
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Copyright (c) 2024, Steven Liu (mojang1314@outlook.com),
|
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|
with Reserved Font Name Illusion Book.
|
||||||
|
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
https://openfontlicense.org
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|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
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||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
72
fonts/IllusionBook/README.md
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72
fonts/IllusionBook/README.md
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|
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|
.png)
|
||||||
|
|
||||||
|
# 幻象像素书体 Illusion Book
|
||||||
|
> 一款尝试在像素世界中寻铅字时代的温润的字体。
|
||||||
|
|
||||||
|
[](https://openfontlicense.org)
|
||||||
|
[](https://github.com/StevenLZH/IllusionBook/releases/)
|
||||||
|
[](https://steven-liu.itch.io/illusion-book)
|
||||||
|
|
||||||
|
> [!WARNING]
|
||||||
|
>
|
||||||
|
> 由于目前仍在学习字体技术,所以该字体可能或多或少的会包含一些错误。
|
||||||
|
>
|
||||||
|
> 如果在使用过程中发现了错误,请及时在 Issues 中反馈。
|
||||||
|
|
||||||
|
> [!IMPORTANT]
|
||||||
|
>
|
||||||
|
> 这是一个开源项目,字体可以免费商用。
|
||||||
|
>
|
||||||
|
> 如果这个项目对您有帮助,请考虑在 [爱发电](#) 或 [Patreon](#) 上来支持开发工作。
|
||||||
|
|
||||||
|
## 预览 Preview
|
||||||
|
请参见 [itch.io](#),[Behance](#) 或该字体的 [主页](#)。
|
||||||
|
|
||||||
|
## 注意事项 Notice
|
||||||
|
由于本字体在字距调整时并未完全采用整数倍单元格大小的数值,这可能导致在某些情况下字体不能正确地渲染。在允许的情况下,请关闭任何的抗锯齿设置以及过滤模式,并将字距微调和追踪皆设为`0`。
|
||||||
|
|
||||||
|
## 涵盖的字符集 Covered Character Sets
|
||||||
|
- 基本拉丁语
|
||||||
|
- 拉丁语增补
|
||||||
|
- 拉丁语扩展-A
|
||||||
|
- 希腊语和科普特语
|
||||||
|
- 西里尔字母
|
||||||
|
- 西里尔字母补充;
|
||||||
|
|
||||||
|
以及零星的
|
||||||
|
|
||||||
|
- 拉丁语扩展-B
|
||||||
|
- 拉丁语扩充增补
|
||||||
|
- 广义标点
|
||||||
|
- 货币符号
|
||||||
|
- 类似字母的符号
|
||||||
|
- 数学运算符。
|
||||||
|
|
||||||
|
## OpenType 特性 OpenType Features
|
||||||
|
- 标准连字`liga`
|
||||||
|
- 自由连字`dlig`
|
||||||
|
- 历史连字`hlig`
|
||||||
|
- 斜线零`zero`
|
||||||
|
- 小型大写`smcp`
|
||||||
|
- 大写转小型大写`c2sc`
|
||||||
|
- 旧式数字`onum`
|
||||||
|
- 历史形式`hist`
|
||||||
|
- 上下文替换`calt`
|
||||||
|
- 词尾样式`fina`
|
||||||
|
- 花饰字`swsh`
|
||||||
|
- 字偶距`kern`
|
||||||
|
|
||||||
|
## 尺寸 Size
|
||||||
|
该字体基于 12px 的大小设计。
|
||||||
|
|
||||||
|
字体的 `UPM`(`Units Per Em`,每个字面框包含的设计单位的数量)按照像素尺寸的 100 倍来转化,即:`1 px = 100 units` 。
|
||||||
|
|
||||||
|
该字体的 `UPM` 为 `1200`,故为了保证最佳的渲染效果,请以 12 的整数倍对字体进行缩放。
|
||||||
|
|
||||||
|
## 授权许可 License
|
||||||
|
本字体采用的是 [SIL 开源字体协议](https://openfontlicense.org/)。
|
||||||
|
|
||||||
|
## 程序依赖 Program Dependencies
|
||||||
|
- [FontForge](https://github.com/fontforge/fontforge)
|
||||||
|
- [AFDKO](https://github.com/adobe-type-tools/afdko)
|
||||||
|
- [Aseprite](https://github.com/aseprite/aseprite)
|
@@ -27,6 +27,13 @@ SCENE_MANAGER="*res://scripts/Singleton/SceneManager.gd"
|
|||||||
UI="*res://scenes/Singletons/UI.tscn"
|
UI="*res://scenes/Singletons/UI.tscn"
|
||||||
VN="*res://scripts/Singleton/VN.gd"
|
VN="*res://scripts/Singleton/VN.gd"
|
||||||
|
|
||||||
|
[display]
|
||||||
|
|
||||||
|
window/size/viewport_width=480
|
||||||
|
window/size/viewport_height=270
|
||||||
|
window/stretch/mode="viewport"
|
||||||
|
window/stretch/scale_mode="integer"
|
||||||
|
|
||||||
[dotnet]
|
[dotnet]
|
||||||
|
|
||||||
project/assembly_name="Dawn Godot"
|
project/assembly_name="Dawn Godot"
|
||||||
@@ -35,6 +42,12 @@ project/assembly_name="Dawn Godot"
|
|||||||
|
|
||||||
import/blender/enabled=false
|
import/blender/enabled=false
|
||||||
|
|
||||||
|
[gui]
|
||||||
|
|
||||||
|
fonts/dynamic_fonts/use_oversampling=false
|
||||||
|
theme/custom="uid://dm7ee4aqjr2dl"
|
||||||
|
theme/custom_font="uid://bnodbj3rhtd8v"
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
left={
|
left={
|
||||||
@@ -94,5 +107,6 @@ run={
|
|||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
textures/canvas_textures/default_texture_filter=0
|
||||||
renderer/rendering_method="gl_compatibility"
|
renderer/rendering_method="gl_compatibility"
|
||||||
renderer/rendering_method.mobile="gl_compatibility"
|
renderer/rendering_method.mobile="gl_compatibility"
|
||||||
|
@@ -22,10 +22,11 @@ shader_parameter/direction = 1
|
|||||||
[node name="Rosa" type="CharacterBody3D"]
|
[node name="Rosa" type="CharacterBody3D"]
|
||||||
script = ExtResource("1_3g383")
|
script = ExtResource("1_3g383")
|
||||||
|
|
||||||
[node name="Rosa Camera" type="Camera3D" parent="."]
|
[node name="Rosa Camera" type="Camera3D" parent="." node_paths=PackedStringArray("follow")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 0.130388, 0.991463, 0, -0.991463, 0.130388, 0, 3.14994, 0.404846)
|
transform = Transform3D(1, 0, 0, 0, 0.130388, 0.991463, 0, -0.991463, 0.130388, 0, 3.14994, 0.404846)
|
||||||
fov = 30.0
|
fov = 30.0
|
||||||
script = ExtResource("2_tr66j")
|
script = ExtResource("2_tr66j")
|
||||||
|
follow = NodePath("..")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
shape = SubResource("CapsuleShape3D_ls7r8")
|
shape = SubResource("CapsuleShape3D_ls7r8")
|
||||||
|
@@ -22,10 +22,9 @@ sky_material = SubResource("ProceduralSkyMaterial_e1h75")
|
|||||||
sky = SubResource("Sky_weucl")
|
sky = SubResource("Sky_weucl")
|
||||||
ambient_light_source = 1
|
ambient_light_source = 1
|
||||||
|
|
||||||
[node name="TestMap" type="Node3D" node_paths=PackedStringArray("mapEnterEvent")]
|
[node name="TestMap" type="Node3D"]
|
||||||
script = ExtResource("1_ru75d")
|
script = ExtResource("1_ru75d")
|
||||||
mapName = "My cool map"
|
mapName = "My cool map"
|
||||||
mapEnterEvent = NodePath("")
|
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||||
environment = SubResource("Environment_nyivo")
|
environment = SubResource("Environment_nyivo")
|
||||||
|
@@ -11,7 +11,7 @@ script = ExtResource("1_pcsq6")
|
|||||||
|
|
||||||
[node name="MainMenu" type="Button" parent="."]
|
[node name="MainMenu" type="Button" parent="."]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
text = "Prototype Main Menu"
|
text = "Prototype Main Menub"
|
||||||
|
|
||||||
[node name="OverworldOption" type="HBoxContainer" parent="."]
|
[node name="OverworldOption" type="HBoxContainer" parent="."]
|
||||||
layout_mode = 2
|
layout_mode = 2
|
||||||
|
@@ -1,6 +1,8 @@
|
|||||||
extends Camera3D
|
extends Camera3D
|
||||||
|
|
||||||
const PIXEL_SCALE:float = 2.0;
|
@export var pixelScale:float = 1.0;
|
||||||
|
@export var follow:Node;
|
||||||
|
|
||||||
const WORLD_UNITS:float = 32.0;
|
const WORLD_UNITS:float = 32.0;
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@@ -8,17 +10,20 @@ func _ready() -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
|
# I tried a few things but this is most consistent for both backbuffer and
|
||||||
|
# framebuffer viewports.
|
||||||
|
var viewportHeight = get_viewport().get_visible_rect().size.y;
|
||||||
|
var unitScale = pixelScale * WORLD_UNITS;
|
||||||
|
|
||||||
var z:float = (
|
var z:float = (
|
||||||
tan((deg_to_rad(180) - deg_to_rad(fov)) / 2.0) *
|
tan((deg_to_rad(180) - deg_to_rad(fov)) / 2.0) *
|
||||||
(get_viewport().size.y / 2.0)
|
(viewportHeight / 2.0)
|
||||||
) / PIXEL_SCALE / WORLD_UNITS;
|
) / unitScale;
|
||||||
|
|
||||||
var rosa = get_node("..");
|
var look = follow.position;
|
||||||
var look = rosa.position;
|
|
||||||
var position = Vector3(0, 0, 2) + look;
|
var position = Vector3(0, 0, 2) + look;
|
||||||
|
|
||||||
look_at_from_position(
|
look_at_from_position(
|
||||||
Vector3(position.x, position.y + z, position.z),
|
Vector3(position.x, position.y + z, position.z),
|
||||||
look
|
look
|
||||||
);
|
);
|
||||||
|
|
||||||
pass
|
|
||||||
|
@@ -8,6 +8,7 @@ uniform int direction;
|
|||||||
|
|
||||||
const int FRAMES = 1;
|
const int FRAMES = 1;
|
||||||
const int DIRECTIONS = 4;
|
const int DIRECTIONS = 4;
|
||||||
|
const float PIXEL_UNIT = 1.0 / 32.0; // Define pixel-perfect unit
|
||||||
|
|
||||||
void vertex() {
|
void vertex() {
|
||||||
vec2 tileSize = vec2(1.0 / float(DIRECTIONS), 1.0 / float(FRAMES));
|
vec2 tileSize = vec2(1.0 / float(DIRECTIONS), 1.0 / float(FRAMES));
|
||||||
@@ -26,6 +27,9 @@ void vertex() {
|
|||||||
} else if(VERTEX_ID == 0) {
|
} else if(VERTEX_ID == 0) {
|
||||||
UV = bottomRight;
|
UV = bottomRight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Round UV to the nearest pixel-perfect unit
|
||||||
|
UV = floor(UV / PIXEL_UNIT + 0.5) * PIXEL_UNIT;
|
||||||
}
|
}
|
||||||
|
|
||||||
void fragment() {
|
void fragment() {
|
||||||
|
@@ -9,6 +9,9 @@ axis_stretch_horizontal = 1
|
|||||||
axis_stretch_vertical = 1
|
axis_stretch_vertical = 1
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
|
Button/font_sizes/font_size = 12
|
||||||
|
Label/constants/shadow_offset_y = 1
|
||||||
|
Label/font_sizes/font_size = 12
|
||||||
MarginContainer/constants/margin_bottom = 8
|
MarginContainer/constants/margin_bottom = 8
|
||||||
MarginContainer/constants/margin_left = 8
|
MarginContainer/constants/margin_left = 8
|
||||||
MarginContainer/constants/margin_right = 8
|
MarginContainer/constants/margin_right = 8
|
||||||
|
Reference in New Issue
Block a user