Cursor work
This commit is contained in:
38
battle/ui/action/ActionBox.gd
Normal file
38
battle/ui/action/ActionBox.gd
Normal file
@@ -0,0 +1,38 @@
|
||||
class_name ActionBox extends GridContainer
|
||||
|
||||
enum Action {
|
||||
ATTACK,
|
||||
MAGIC,
|
||||
ITEM,
|
||||
BACK
|
||||
}
|
||||
|
||||
@export var btnAttack:Button
|
||||
@export var btnMagic:Button
|
||||
@export var btnItem:Button
|
||||
@export var btnBack:Button
|
||||
|
||||
signal action(action:Action)
|
||||
|
||||
func _ready() -> void:
|
||||
btnAttack.pressed.connect(func():
|
||||
action.emit(Action.ATTACK)
|
||||
)
|
||||
btnMagic.pressed.connect(func():
|
||||
action.emit(Action.MAGIC)
|
||||
)
|
||||
btnItem.pressed.connect(func():
|
||||
action.emit(Action.ITEM)
|
||||
)
|
||||
btnBack.pressed.connect(func():
|
||||
action.emit(Action.BACK)
|
||||
)
|
||||
self.visible = false
|
||||
|
||||
func getAction(fighter:BattleFighter) -> Action:
|
||||
btnAttack.disabled = fighter.movePrimary == null || !fighter.movePrimary.canFighterUse(fighter)
|
||||
btnMagic.disabled = fighter.movesMagical.size() == 0
|
||||
btnItem.disabled = false # TODO: check if items available?
|
||||
|
||||
var act = await action
|
||||
return act
|
||||
1
battle/ui/action/ActionBox.gd.uid
Normal file
1
battle/ui/action/ActionBox.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://27274005hbgh
|
||||
37
battle/ui/action/ActionBox.tscn
Normal file
37
battle/ui/action/ActionBox.tscn
Normal file
@@ -0,0 +1,37 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://ktmvnapibv2q"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://27274005hbgh" path="res://battle/ui/action/ActionBox.gd" id="1_w5s71"]
|
||||
|
||||
[node name="ActionBox" type="GridContainer" node_paths=PackedStringArray("btnAttack", "btnMagic", "btnItem", "btnBack")]
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -86.0
|
||||
offset_top = -44.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
columns = 2
|
||||
script = ExtResource("1_w5s71")
|
||||
btnAttack = NodePath("Attack")
|
||||
btnMagic = NodePath("Magic")
|
||||
btnItem = NodePath("Items")
|
||||
btnBack = NodePath("Back")
|
||||
metadata/_custom_type_script = "uid://27274005hbgh"
|
||||
|
||||
[node name="Attack" type="Button" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Attack"
|
||||
|
||||
[node name="Magic" type="Button" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Magic"
|
||||
|
||||
[node name="Items" type="Button" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Items"
|
||||
|
||||
[node name="Back" type="Button" parent="."]
|
||||
layout_mode = 2
|
||||
text = "Back"
|
||||
56
battle/ui/action/BattleCursorIcon.gd
Normal file
56
battle/ui/action/BattleCursorIcon.gd
Normal file
@@ -0,0 +1,56 @@
|
||||
class_name BattleCursorIcon extends ColorRect
|
||||
|
||||
# How often to blink in milliseconds.
|
||||
const BLINK_RATE := 100
|
||||
|
||||
enum Mode {
|
||||
INACTIVE,
|
||||
ACTIVE,
|
||||
BLINKING
|
||||
}
|
||||
|
||||
@export var battlePosition:BattleSingleton.BattlePosition = BattleSingleton.BattlePosition.LEFT_TOP_BACK:
|
||||
get():
|
||||
return battlePosition
|
||||
|
||||
set(value):
|
||||
battlePosition = value
|
||||
_updatePosition()
|
||||
|
||||
@export var mode:Mode = Mode.INACTIVE
|
||||
|
||||
func _ready() -> void:
|
||||
_updatePosition()
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if mode == Mode.INACTIVE:
|
||||
self.visible = false
|
||||
return
|
||||
elif mode == Mode.ACTIVE:
|
||||
self.visible = true
|
||||
elif mode == Mode.BLINKING:
|
||||
self.visible = Time.get_ticks_msec() % (BLINK_RATE * 2) < BLINK_RATE
|
||||
|
||||
func _updatePosition() -> void:
|
||||
# Walk up the tree until BattleScene is found.
|
||||
var battleScene:BattleScene = null
|
||||
var currentNode:Node = self
|
||||
while currentNode != null:
|
||||
if currentNode is BattleScene:
|
||||
battleScene = currentNode
|
||||
break
|
||||
currentNode = currentNode.get_parent()
|
||||
|
||||
if battleScene == null:
|
||||
push_error("BattleCursorIcon could not find BattleScene in parent nodes.")
|
||||
return
|
||||
|
||||
var targetFighter:BattleFighterScene = battleScene.getFighterSceneAtPosition(battlePosition)
|
||||
if targetFighter == null:
|
||||
push_error("No BattleFighter found at battlePosition %s" % str(battlePosition))
|
||||
return
|
||||
|
||||
# Convert the target fighter's global position to screen space position.
|
||||
var viewport:Viewport = get_viewport()
|
||||
var screenPos:Vector2 = viewport.get_camera_3d().unproject_position(targetFighter.global_transform.origin)
|
||||
self.position = screenPos
|
||||
1
battle/ui/action/BattleCursorIcon.gd.uid
Normal file
1
battle/ui/action/BattleCursorIcon.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://c2lye3hasxnkj
|
||||
18
battle/ui/action/BattleCursorIcon.tscn
Normal file
18
battle/ui/action/BattleCursorIcon.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://br2rs8skcn72l"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://c2lye3hasxnkj" path="res://battle/ui/action/BattleCursorIcon.gd" id="1_cpfvx"]
|
||||
|
||||
[node name="Control" type="ColorRect"]
|
||||
anchors_preset = -1
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -4.0
|
||||
offset_top = -4.0
|
||||
offset_right = 4.0
|
||||
offset_bottom = 4.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
color = Color(1, 0.478431, 1, 1)
|
||||
script = ExtResource("1_cpfvx")
|
||||
Reference in New Issue
Block a user