Cursor work
This commit is contained in:
@@ -1,8 +1,8 @@
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class_name BattleScene extends Node3D
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@export var actionBox:ActionBox = null
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@export var battleCursor:BattleCursor = null
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@export var battleFighterScenes:Node
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@export var cursorScenes:Node
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signal neverEmitted
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@@ -47,16 +47,68 @@ func getBattleDecisions(fighters:Array[BattleFighter]) -> Array[BattleDecision]:
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return decisions
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func _getTargets(fighter:BattleFighter, move:BattleAction) -> Array[BattleFighter]:
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print("Determining target")
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# Determine possible targets and whether to blink or not
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var possiblePositions:Array[BattleSingleton.BattlePosition] = [
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BattleSingleton.BattlePosition.RIGHT_TOP_FRONT,
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BattleSingleton.BattlePosition.RIGHT_MIDDLE_FRONT,
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BattleSingleton.BattlePosition.RIGHT_BOTTOM_FRONT
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]
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battleCursor.visible = true
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var positions:Array[BattleSingleton.BattlePosition] = []
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for pos in BATTLE.BattlePosition.values():
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positions.append(pos)
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battleCursor.setCursors(self, positions)
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# Should not be possible to have no possible targets here
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assert(possiblePositions.size() > 0)
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await neverEmitted
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return []
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var activePositions:Array[BattleSingleton.BattlePosition] = []
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var selectedPositions:Array[BattleSingleton.BattlePosition] = []
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# If there's only one possible target, auto-select it
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if possiblePositions.size() == 1:
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selectedPositions.append(possiblePositions[0])
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# Here we wait for a selection to be confirmed.
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while selectedPositions.size() == 0:
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var blink = activePositions.size() > 1
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activePositions.clear()
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# activePositions.append(possiblePositions[0]) # For now, just single target
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# Sake of testing just showing all blinking
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blink = true
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for pos in possiblePositions:
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activePositions.append(pos)
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# Show cursors
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for cursor in cursorScenes.get_children():
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if !(cursor is BattleCursorIcon):
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continue
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if cursor.battlePosition in activePositions:
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if blink:
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cursor.mode = BattleCursorIcon.Mode.BLINKING
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else:
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cursor.mode = BattleCursorIcon.Mode.ACTIVE
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else:
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cursor.mode = BattleCursorIcon.Mode.INACTIVE
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# TODO: Allow movement here, wait for selection, etc.
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# Wait 1 second for now and select all possible targets
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await get_tree().create_timer(1.0).timeout
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selectedPositions = possiblePositions
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# By this point selection has been made, hide all cursors
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for cursor in cursorScenes.get_children():
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if !(cursor is BattleCursorIcon):
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continue
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cursor.mode = BattleCursorIcon.Mode.INACTIVE
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# Convert selected positions to fighters
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var targets:Array[BattleFighter] = []
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for pos in selectedPositions:
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var targetFighter = BATTLE.getFighterAtPosition(pos)
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if targetFighter != null:
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targets.append(targetFighter)
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# Should not be possible to have no targets here
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assert(targets.size() > 0)
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return targets
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func getFighterSceneAtPosition(pos:BattleSingleton.BattlePosition) -> BattleFighterScene:
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for fighterScene in battleFighterScenes.get_children():
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@@ -65,3 +117,11 @@ func getFighterSceneAtPosition(pos:BattleSingleton.BattlePosition) -> BattleFigh
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if fighterScene.battlePosition == pos:
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return fighterScene
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return null
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func getBattleCursorAtPosition(pos:BattleSingleton.BattlePosition) -> BattleCursorIcon:
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for cursorScene in cursorScenes.get_children():
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if !(cursorScene is BattleCursorIcon):
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continue
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if cursorScene.battlePosition == pos:
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return cursorScene
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return null
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@@ -2,14 +2,14 @@
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[ext_resource type="PackedScene" uid="uid://d1xyb0hdf1yeh" path="res://battle/fighter/BattleFighterScene.tscn" id="1_abr1f"]
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[ext_resource type="Script" uid="uid://dihfp05x6pktn" path="res://battle/BattleScene.gd" id="1_acaen"]
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[ext_resource type="PackedScene" uid="uid://ktmvnapibv2q" path="res://battle/ui/ActionBox.tscn" id="2_c3ndu"]
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[ext_resource type="PackedScene" uid="uid://c4knowtushjly" path="res://battle/ui/BattleCursor.tscn" id="3_7s6t6"]
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[ext_resource type="PackedScene" uid="uid://ktmvnapibv2q" path="res://battle/ui/action/ActionBox.tscn" id="2_c3ndu"]
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[ext_resource type="PackedScene" uid="uid://br2rs8skcn72l" path="res://battle/ui/action/BattleCursorIcon.tscn" id="3_7s6t6"]
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[node name="BattleScene" type="Node3D" node_paths=PackedStringArray("actionBox", "battleCursor", "battleFighterScenes")]
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[node name="BattleScene" type="Node3D" node_paths=PackedStringArray("actionBox", "battleFighterScenes", "cursorScenes")]
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script = ExtResource("1_acaen")
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actionBox = NodePath("UI/ActionBox")
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battleCursor = NodePath("UI/BattleCursor")
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battleFighterScenes = NodePath("Fighters")
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cursorScenes = NodePath("UI/Cursors")
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metadata/_custom_type_script = "uid://dihfp05x6pktn"
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[node name="UI" type="Control" parent="."]
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@@ -29,9 +29,189 @@ offset_right = 40.0
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offset_bottom = 12.0
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text = "Battle"
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[node name="BattleCursor" parent="UI" instance=ExtResource("3_7s6t6")]
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[node name="Cursors" type="Control" parent="UI"]
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="LeftTopBack" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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[node name="LeftTopFront" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 1
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[node name="LeftMiddleBack" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 2
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[node name="LeftMiddleFront" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 3
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[node name="LeftBottomBack" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 4
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[node name="LeftBottomFront" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 5
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[node name="RightTopFront" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 7
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[node name="RightTopBack" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 6
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[node name="RightMiddleFront" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 9
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[node name="RightMiddleBack" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 8
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[node name="RightBottomFront" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 11
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[node name="RightBottomBack" parent="UI/Cursors" instance=ExtResource("3_7s6t6")]
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layout_mode = 0
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anchors_preset = 0
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anchor_left = 0.0
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anchor_top = 0.0
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anchor_right = 0.0
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anchor_bottom = 0.0
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offset_left = 0.0
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offset_top = 0.0
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offset_right = 8.0
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offset_bottom = 8.0
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grow_horizontal = 1
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grow_vertical = 1
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battlePosition = 10
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[node name="Fighters" type="Node" parent="."]
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@@ -1,23 +0,0 @@
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class_name BattleCursor extends Control
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@export var cursor:PackedScene
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func setCursors(battleScene:BattleScene, targets:Array[BattleSingleton.BattlePosition]) -> void:
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clearCursors()
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for target in targets:
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var fighterScene = battleScene.getFighterSceneAtPosition(target)
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if fighterScene == null:
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continue
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var cursorInstance = cursor.instantiate()
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add_child(cursorInstance)
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# Convert world position to screen space
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var screenPos = battleScene.get_viewport().get_camera_3d().unproject_position(fighterScene.global_transform.origin)
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cursorInstance.position = screenPos
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func clearCursors() -> void:
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# Clear all children (cursors).
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for child in get_children():
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child.queue_free()
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@@ -1 +0,0 @@
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uid://cwnf5vqn3nb57
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@@ -1,11 +0,0 @@
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[gd_scene load_steps=3 format=3 uid="uid://c4knowtushjly"]
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[ext_resource type="Script" uid="uid://cwnf5vqn3nb57" path="res://battle/ui/BattleCursor.gd" id="1_wsiei"]
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[ext_resource type="PackedScene" uid="uid://br2rs8skcn72l" path="res://battle/ui/BattleCursorCursor.tscn" id="2_6yv4v"]
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[node name="BattleCursor" type="Control"]
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layout_mode = 3
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size_flags_horizontal = 0
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size_flags_vertical = 0
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script = ExtResource("1_wsiei")
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cursor = ExtResource("2_6yv4v")
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@@ -33,8 +33,6 @@ func getAction(fighter:BattleFighter) -> Action:
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btnAttack.disabled = fighter.movePrimary == null || !fighter.movePrimary.canFighterUse(fighter)
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btnMagic.disabled = fighter.movesMagical.size() == 0
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btnItem.disabled = false # TODO: check if items available?
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# TODO: Update cursor position to first enabled button
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var act = await action
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return act
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://ktmvnapibv2q"]
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[ext_resource type="Script" uid="uid://27274005hbgh" path="res://battle/ui/ActionBox.gd" id="1_w5s71"]
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[ext_resource type="Script" uid="uid://27274005hbgh" path="res://battle/ui/action/ActionBox.gd" id="1_w5s71"]
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[node name="ActionBox" type="GridContainer" node_paths=PackedStringArray("btnAttack", "btnMagic", "btnItem", "btnBack")]
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anchors_preset = 3
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56
battle/ui/action/BattleCursorIcon.gd
Normal file
56
battle/ui/action/BattleCursorIcon.gd
Normal file
@@ -0,0 +1,56 @@
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class_name BattleCursorIcon extends ColorRect
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# How often to blink in milliseconds.
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const BLINK_RATE := 100
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enum Mode {
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INACTIVE,
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ACTIVE,
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BLINKING
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}
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@export var battlePosition:BattleSingleton.BattlePosition = BattleSingleton.BattlePosition.LEFT_TOP_BACK:
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get():
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return battlePosition
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set(value):
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battlePosition = value
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_updatePosition()
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@export var mode:Mode = Mode.INACTIVE
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func _ready() -> void:
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_updatePosition()
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func _process(delta: float) -> void:
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if mode == Mode.INACTIVE:
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self.visible = false
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return
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elif mode == Mode.ACTIVE:
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self.visible = true
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elif mode == Mode.BLINKING:
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self.visible = Time.get_ticks_msec() % (BLINK_RATE * 2) < BLINK_RATE
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func _updatePosition() -> void:
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# Walk up the tree until BattleScene is found.
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var battleScene:BattleScene = null
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var currentNode:Node = self
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while currentNode != null:
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if currentNode is BattleScene:
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battleScene = currentNode
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break
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currentNode = currentNode.get_parent()
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if battleScene == null:
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push_error("BattleCursorIcon could not find BattleScene in parent nodes.")
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return
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var targetFighter:BattleFighterScene = battleScene.getFighterSceneAtPosition(battlePosition)
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if targetFighter == null:
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push_error("No BattleFighter found at battlePosition %s" % str(battlePosition))
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return
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# Convert the target fighter's global position to screen space position.
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var viewport:Viewport = get_viewport()
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var screenPos:Vector2 = viewport.get_camera_3d().unproject_position(targetFighter.global_transform.origin)
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self.position = screenPos
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1
battle/ui/action/BattleCursorIcon.gd.uid
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1
battle/ui/action/BattleCursorIcon.gd.uid
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@@ -0,0 +1 @@
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uid://c2lye3hasxnkj
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@@ -1,7 +1,9 @@
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[gd_scene format=3 uid="uid://br2rs8skcn72l"]
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[gd_scene load_steps=2 format=3 uid="uid://br2rs8skcn72l"]
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[ext_resource type="Script" uid="uid://c2lye3hasxnkj" path="res://battle/ui/action/BattleCursorIcon.gd" id="1_cpfvx"]
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[node name="Control" type="ColorRect"]
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anchors_preset = 8
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anchors_preset = -1
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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@@ -13,3 +15,4 @@ offset_bottom = 4.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(1, 0.478431, 1, 1)
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script = ExtResource("1_cpfvx")
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Reference in New Issue
Block a user