Refactor cutscene queue
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@@ -14,7 +14,9 @@ func onNewGamePressed() -> void:
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#OVERWORLD.mapChange(newGameScene, "PlayerSpawnPoint")
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SCENE.setScene(SceneSingleton.SceneType.BATTLE)
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BATTLE.startBattle({
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BattleScene.BattlePosition.LEFT_TOP_BACK: PartySingleton.PARTY_JOHN,
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'fighters': {
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BattleScene.BattlePosition.RIGHT_TOP_FRONT: PartySingleton.PARTY_JOHN,
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}
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})
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func onSettingsPressed() -> void:
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