Refactor cutscene queue
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cutscene/battle/CutsceneBattleAction.gd
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cutscene/battle/CutsceneBattleAction.gd
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class_name CutsceneBattleAction
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static func playerDecision(_params:Dictionary) -> int:
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BATTLE.battleScene.actionBox.visible = true
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var move = await BATTLE.battleScene.actionBox.decisionMade
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BATTLE.battleScene.actionBox.visible = false
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return Cutscene.CUTSCENE_CONTINUE
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cutscene/battle/CutsceneBattleAction.gd.uid
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cutscene/battle/CutsceneBattleAction.gd.uid
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uid://cj38yci04aylm
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