Refactor cutscene queue
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@@ -23,6 +23,10 @@ func _init(params:Dictionary) -> void:
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self.moveType = params.get("moveType", MoveType.PHYSICAL)
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self.fieldUse = params.get("fieldUse", false)
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func start(_params:Dictionary) -> void:
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# Implement move execution logic here
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await UI.TEXTBOX.setTextAndWait("Action")
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# Moves
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static var MOVE_PUNCH = BattleMove.new({
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"name": "Punch",
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1
battle/fighter/BattleMove.gd.uid
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1
battle/fighter/BattleMove.gd.uid
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@@ -0,0 +1 @@
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uid://gb08hhwk0paw
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