Refactor cutscene queue
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@@ -2,9 +2,6 @@ class_name BattleSingleton extends Node
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var battleScene:BattleScene = null
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func startBattle(
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fighters:Dictionary[BattleScene.BattlePosition, BattleFighter]
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) -> void:
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func startBattle(params) -> void:
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assert(battleScene != null)
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battleScene.startBatle(fighters
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)
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battleScene.startBattle(params)
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