Some event stuff

This commit is contained in:
2025-06-04 21:51:13 -05:00
parent 7d47cbb86b
commit 6cfbdbc892
7 changed files with 67 additions and 4 deletions

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class_name EventAutoStart extends "res://scripts/Event/Flow/EventGroup.gd"
@export var restartWhenEnded: bool = false
func _process(delta: float) -> void:
super._process(delta)
if self.ended:
if !self.restartWhenEnded:
return
self.reset()
if self.started && !self.ended:
return
self.start()

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uid://ckeqruxf6boav

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class_name EventQuestObjectiveComplete extends "res://scripts/Event/Flow/EventGroup.gd"
@export var triggerIfObjectiveUncompletedThenComplatedAgain: bool = false
@export var quest:QuestSystem.QuestKey = QuestSystem.QuestKey.TEST_QUEST
@export var objectiveIndex:int = 0
var hasTriggered:bool = false
func _enter_tree() -> void:
QUEST.questUpdated.connect(onQuestUpdated)
pass
func _exit_tree() -> void:
QUEST.questUpdated.disconnect(onQuestUpdated)
pass
func onQuestUpdated(quest:Quest) -> void:
if self.ended:
if !self.triggerIfObjectiveUncompletedThenComplatedAgain:
return
self.reset()
if !quest.isStarted():
return
if !quest.objectives[objectiveIndex].isCompleted():
return
print("onObjectiveCompleted: %s" % quest.questKey)
self.start()
pass

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uid://baywtxo4wy5i4