Singelton patch

This commit is contained in:
2025-05-05 22:21:51 -05:00
parent 43487bb448
commit 631365aa38
46 changed files with 78 additions and 174 deletions

View File

@@ -3,9 +3,17 @@ class_name MainMenuScene extends Node3D
var mapDropdown:OptionButton
func _ready() -> void:
mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
# mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
# var i:int = 0;
# for map in OverworldSystem.MAPS.keys():
# mapDropdown.add_item(map, i);
# i = i + 1;
pass
func _on_Overworld_pressed():
# var keys:Array[String] = OverworldSystem.MAPS.keys()
# var key:String = keys[mapDropdown.selected]
# print("Overworld pressed" + OverworldSystem.MAPS[key])
print("Overworld pressed")
func _on_Quests_pressed():

View File

@@ -1,10 +0,0 @@
class_name RootScene extends Node3D
const Systems = preload("res://scripts/System/Systems.gd");
const SceneSystem = preload("res://scripts/System/SceneSystem.gd");
var systems:Systems;
func _ready() -> void:
print("Game started");
systems = $Systems;
systems.SCENE.setScene(SceneSystem.DawnScene.MAIN_MENU);

View File

@@ -1 +0,0 @@
class_name UIScene extends Control