Singelton patch
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@@ -3,9 +3,17 @@ class_name MainMenuScene extends Node3D
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var mapDropdown:OptionButton
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func _ready() -> void:
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mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
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# mapDropdown = $UI/VBoxContainer/HBoxContainer/MapDropdown;
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# var i:int = 0;
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# for map in OverworldSystem.MAPS.keys():
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# mapDropdown.add_item(map, i);
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# i = i + 1;
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pass
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func _on_Overworld_pressed():
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# var keys:Array[String] = OverworldSystem.MAPS.keys()
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# var key:String = keys[mapDropdown.selected]
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# print("Overworld pressed" + OverworldSystem.MAPS[key])
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print("Overworld pressed")
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func _on_Quests_pressed():
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@@ -1,10 +0,0 @@
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class_name RootScene extends Node3D
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const Systems = preload("res://scripts/System/Systems.gd");
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const SceneSystem = preload("res://scripts/System/SceneSystem.gd");
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var systems:Systems;
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func _ready() -> void:
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print("Game started");
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systems = $Systems;
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systems.SCENE.setScene(SceneSystem.DawnScene.MAIN_MENU);
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@@ -1 +0,0 @@
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class_name UIScene extends Control
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