idk getting back to it
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@@ -2,6 +2,7 @@ shader_type spatial;
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render_mode unshaded;
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uniform sampler2D text;
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uniform vec4 color: source_color = vec4(1.0, 1.0, 1.0, 1.0);
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//void vertex() {
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//
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@@ -9,6 +10,6 @@ uniform sampler2D text;
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void fragment() {
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vec4 tex_color = texture(text, UV);
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ALBEDO = tex_color.rgb;
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ALPHA = tex_color.a;
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ALBEDO = tex_color.rgb * color.rgb;
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ALPHA = tex_color.a * color.a;
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}
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