Moved player input
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@@ -1,9 +1,10 @@
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class_name PlayerMovement extends Node
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const TURN_SPEED = 12.0
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const TURN_SPEED = 30.0
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const SPEED = 8.0
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@export var player:CharacterBody3D
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var inputDir:Vector2 = Vector2.ZERO
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func canMove() -> bool:
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if PAUSE.isMovementPaused():
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@@ -18,8 +19,6 @@ func _physics_process(delta:float) -> void:
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# Player movement
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var directionAdjusted = Vector3.ZERO
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if canMove():
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var inputDir = Input.get_vector("move_left", "move_right", "move_back", "move_forward").normalized()
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# Use camera orientation for movement direction
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var cam_basis = cameraCurrent.global_transform.basis
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# Forward and right vectors, ignore vertical component
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