Fix some bugs with chat

This commit is contained in:
2026-06-12 09:16:19 -05:00
parent b364fae1c7
commit 5668250ea9
5 changed files with 74 additions and 53 deletions
+14 -2
View File
@@ -3,9 +3,11 @@ class_name EntityProximityArea extends Area3D
@export var entity:Entity
var _triggered:bool = false
var _chatbox:WorldChatBox = null
func _ready() -> void:
body_entered.connect(_onBodyEntered)
body_exited.connect(_onBodyExited)
func _onBodyEntered(body:Node3D) -> void:
if _triggered:
@@ -16,5 +18,15 @@ func _onBodyEntered(body:Node3D) -> void:
return
_triggered = true
assert(entity != null && entity.chatboxMessage != "")
var chatbox:WorldChatBox = UI.spawnWorldChatBox(entity)
chatbox.showTimed(entity.chatboxMessage, entity.chatboxDuration)
if is_instance_valid(_chatbox) and _chatbox.visible:
_chatbox.resetTimer(entity.chatboxDuration)
else:
_chatbox = UI.spawnWorldChatBox(entity)
_chatbox.showTimed(entity.chatboxMessage, entity.chatboxDuration)
func _onBodyExited(body:Node3D) -> void:
if !(body is Entity):
return
if (body as Entity).entityId != "player":
return
_triggered = false