idk
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@@ -8,7 +8,14 @@ class_name RootScene extends Node3D
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func _enter_tree() -> void:
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SCENE.sceneChanged.connect(onSceneChange)
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SCENE.setScene(SceneSingleton.SceneType.INITIAL)
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# SCENE.setScene(SceneSingleton.SceneType.INITIAL)
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SCENE.setScene(SceneSingleton.SceneType.BATTLE)
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BATTLE.startBattle({
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'fighters': {
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BATTLE.BattlePosition.RIGHT_TOP_FRONT: PartySingleton.PARTY_JOHN,
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}
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})
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func _exit_tree() -> void:
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push_error("RootScene should not be removed from the scene tree. This is a bug.")
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