This commit is contained in:
2026-01-11 19:32:12 -06:00
parent 6ecbc33cc2
commit 561ab5a983
19 changed files with 245 additions and 203 deletions

View File

@@ -5,40 +5,72 @@ enum Status {
DEAD,
}
enum FighterTeam {
PLAYER,
ENEMY
}
enum FighterController {
PLAYER,
AI
}
# Health
var health:int
var maxHealth:int
var mp:int
var maxMp:int
var status:Status = Status.NORMAL
var status:Status
var attack:int = 10
var defense:int = 5
var speed:int = 5
var magic:int = 5
var luck:int = 1
# Identity
var team:FighterTeam
var controller:FighterController
func _init(
maxHealth:int = 100,
maxMp:int = 50,
) -> void:
self.maxHealth = maxHealth
self.health = maxHealth
self.maxMp = maxMp
self.mp = maxMp
# Stats
var attack:int
var defense:int
var speed:int
var magic:int
var luck:int
# Equipment
# Signals
signal healthChanged(difference:int)
signal mpChanged(difference:int)
signal statusChanged(oldStatus:Status, newStatus:Status)
func _init(params:Dictionary) -> void:
self.maxHealth = params.get('max_health', 100)
self.maxMp = params.get('max_mp', 50)
self.attack = params.get('attack', 10)
self.defense = params.get('defense', 5)
self.speed = params.get('speed', 5)
self.magic = params.get('magic', 5)
self.luck = params.get('luck', 1)
self.team = params.get('team', FighterTeam.ENEMY)
self.controller = params.get('controller', FighterController.PLAYER)
self.health = self.maxHealth
self.mp = self.maxMp
func damage(amount:int) -> void:
assert(amount > 0)
if status == Status.DEAD:
return
health = max(health - amount, 0)
healthChanged.emit(-amount)
if health == 0:
var oldStatus = status
status = Status.DEAD
statusChanged.emit(oldStatus, status)
func heal(amount:int) -> void:
assert(amount > 0)
if status == Status.DEAD:
return
health = min(health + amount, maxHealth)
healthChanged.emit(amount)
func revive(health:int) -> void:
assert(health > 0)
@@ -47,14 +79,18 @@ func revive(health:int) -> void:
health = min(health, maxHealth)
status = Status.NORMAL
self.health = health
statusChanged.emit(Status.DEAD, Status.NORMAL)
healthChanged.emit(health)
func mpConsume(amount:int) -> void:
assert(amount > 0)
mp = max(mp - amount, 0)
mpChanged.emit(-amount)
func mpRestore(amount:int) -> void:
assert(amount > 0)
mp = min(mp + amount, maxMp)
mpChanged.emit(amount)
func isCrit() -> bool:
# 10% chance of a crit