Quest menu closeable

This commit is contained in:
2025-05-07 11:16:08 -05:00
parent f940247a48
commit 55081f777a
11 changed files with 168 additions and 141 deletions

View File

@@ -10,6 +10,7 @@ func _ready() -> void:
$Cooking.connect("pressed", _on_Cooking_pressed);
$Battle.connect("pressed", _on_Battle_pressed);
# Overworld List
var i:int = 0;
for map in OVERWORLD.MAPS.keys():
$OverworldOption/MapDropdown.add_item(map, i);
@@ -18,23 +19,27 @@ func _ready() -> void:
func _process(delta: float) -> void:
if Input.is_action_just_pressed("debug"):
print("Debug key pressed")
if is_visible():
hide()
if isOpen():
close()
else:
show()
open()
func _on_MainMenu_pressed():
SCENE_MANAGER.setScene("MainMenu");
hide()
close()
func _on_Overworld_pressed():
var keys:Array[String] = OVERWORLD.MAPS.keys()
OVERWORLD.setMap(keys[$OverworldOption/MapDropdown.selected])
SCENE_MANAGER.setScene("Overworld");
hide()
close()
func _on_Quests_pressed():
UI.showQuestsMenu()
close()
if UI.QUEST_MENU.isOpen():
UI.QUEST_MENU.close()
else:
UI.QUEST_MENU.open()
func _on_Custscene_pressed():
print("Cutscene pressed")
@@ -44,3 +49,12 @@ func _on_Cooking_pressed():
func _on_Battle_pressed():
print("Battle pressed")
func open() -> void:
show()
func close() -> void:
hide()
func isOpen() -> bool:
return visible