Quest menu closeable
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@@ -10,6 +10,7 @@ func _ready() -> void:
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$Cooking.connect("pressed", _on_Cooking_pressed);
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$Battle.connect("pressed", _on_Battle_pressed);
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# Overworld List
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var i:int = 0;
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for map in OVERWORLD.MAPS.keys():
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$OverworldOption/MapDropdown.add_item(map, i);
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@@ -18,23 +19,27 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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if Input.is_action_just_pressed("debug"):
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print("Debug key pressed")
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if is_visible():
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hide()
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if isOpen():
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close()
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else:
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show()
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open()
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func _on_MainMenu_pressed():
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SCENE_MANAGER.setScene("MainMenu");
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hide()
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close()
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func _on_Overworld_pressed():
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var keys:Array[String] = OVERWORLD.MAPS.keys()
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OVERWORLD.setMap(keys[$OverworldOption/MapDropdown.selected])
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SCENE_MANAGER.setScene("Overworld");
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hide()
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close()
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func _on_Quests_pressed():
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UI.showQuestsMenu()
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close()
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if UI.QUEST_MENU.isOpen():
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UI.QUEST_MENU.close()
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else:
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UI.QUEST_MENU.open()
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func _on_Custscene_pressed():
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print("Cutscene pressed")
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@@ -44,3 +49,12 @@ func _on_Cooking_pressed():
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func _on_Battle_pressed():
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print("Battle pressed")
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func open() -> void:
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show()
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func close() -> void:
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hide()
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func isOpen() -> bool:
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return visible
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