Quest menu closeable
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@@ -1,9 +1,12 @@
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class_name UISystem extends Control
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var QUEST_MENU:QuestMenu
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var DEBUG_MENU:DebugMenu
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func _ready() -> void:
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QUEST_MENU = $QuestMenu
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DEBUG_MENU = $DebugMenu
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func _process(delta: float) -> void:
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# This needs to always be at the end of the parent node's tree
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get_parent().move_child(self, get_parent().get_child_count() - 1)
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func showQuestsMenu(questKey = null) -> void:
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$QuestMenu.setQuest(questKey)
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$QuestMenu.show()
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