Made map loading work

This commit is contained in:
2025-08-03 22:40:05 -05:00
parent e0dd14c460
commit 53ad2da596
11 changed files with 88 additions and 34 deletions

View File

@@ -1,17 +1,18 @@
class_name OverworldScene extends Node
@export var map:Node3D = null
func _enter_tree() -> void:
OVERWORLD.mapChanged.connect(onMapChanged)
func _ready() -> void:
onMapChanged(OVERWORLD.newMap, OVERWORLD.playerDestinationNodeName)
pass
func _exit_tree() -> void:
OVERWORLD.mapChanged.disconnect(onMapChanged)
func onMapChanged(newMap:PackedScene, playerDestinationNodeName:String) -> void:
print("New map time.")
var map = $Map
print("New map time.", newMap)
for childScene in map.get_children():
map.remove_child(childScene)
@@ -22,12 +23,12 @@ func onMapChanged(newMap:PackedScene, playerDestinationNodeName:String) -> void:
map.add_child(newMapInstance)
# Find Player.
var player = newMapInstance.get_node("Player")
var destNode = newMapInstance.get_node(playerDestinationNodeName)
if player && player is Player && destNode:
player.global_position = destNode.global_position
player.global_rotation.y = destNode.global_rotation.y
elif playerDestinationNodeName:
push_error("Player, or destination node not found in new map.")
pass
if playerDestinationNodeName:
var player = newMapInstance.get_node("Player")
var destNode = newMapInstance.get_node(playerDestinationNodeName)
if player && player is Player && destNode:
player.global_position = destNode.global_position
player.global_rotation.y = destNode.global_rotation.y
elif playerDestinationNodeName:
push_error("Player, or destination node not found in new map.")
pass