Made map loading work
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@@ -1,17 +1,18 @@
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class_name OverworldScene extends Node
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@export var map:Node3D = null
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func _enter_tree() -> void:
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OVERWORLD.mapChanged.connect(onMapChanged)
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func _ready() -> void:
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onMapChanged(OVERWORLD.newMap, OVERWORLD.playerDestinationNodeName)
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pass
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func _exit_tree() -> void:
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OVERWORLD.mapChanged.disconnect(onMapChanged)
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func onMapChanged(newMap:PackedScene, playerDestinationNodeName:String) -> void:
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print("New map time.")
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var map = $Map
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print("New map time.", newMap)
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for childScene in map.get_children():
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map.remove_child(childScene)
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@@ -22,12 +23,12 @@ func onMapChanged(newMap:PackedScene, playerDestinationNodeName:String) -> void:
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map.add_child(newMapInstance)
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# Find Player.
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var player = newMapInstance.get_node("Player")
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var destNode = newMapInstance.get_node(playerDestinationNodeName)
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if player && player is Player && destNode:
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player.global_position = destNode.global_position
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player.global_rotation.y = destNode.global_rotation.y
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elif playerDestinationNodeName:
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push_error("Player, or destination node not found in new map.")
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pass
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if playerDestinationNodeName:
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var player = newMapInstance.get_node("Player")
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var destNode = newMapInstance.get_node(playerDestinationNodeName)
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if player && player is Player && destNode:
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player.global_position = destNode.global_position
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player.global_rotation.y = destNode.global_rotation.y
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elif playerDestinationNodeName:
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push_error("Player, or destination node not found in new map.")
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pass
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